Jun 07, 2010, 11:22 PM
I'd like to voice a flaw I see in this system, considering what just happened with me in the server. While this banning to avoid stacking helps weed out those who would abuse the auto-balancing system, it fails with those who legitimately seek to create a balance due to the shortcomings of the auto-balanced system.
For instance, I joined the server, and auto assigned to a team that was losing. I don't mind joining a losing team, I enjoy the challenge and although I'm not a great player, I'd like to think I can create a little balance and at least be a little bit of a challenge to the other team.
After one round, I died and was automatically balanced to the winning team, which at this point, was winning very easily. Seeing that I really wasn't needed there to further roll the losing team, I joined spectator to try to go back and help even things out, and got kicked.
I want to be clear that I'm not angry, this isn't a "oh my god, you guys suck!" kind of post. I just wanted to let you know Drunken that this is a problem with the system that could possibly be rectified. Maybe the auto-balance detection system could look at variables such as which team is winning, how much they're winning by, etc. Let's say if Blue team is losing and has 16 players, but Red is rolling Blue with only 14 players. Is it really necessary to switch a potentially good player that Blue needs over to Red, where he would just be one more good player to continue the roll?
I agree that spectating to stack is a problem that can be fixed, but it could use a little bit of work. Hopefully I was able to help with a suggestion or two!
For instance, I joined the server, and auto assigned to a team that was losing. I don't mind joining a losing team, I enjoy the challenge and although I'm not a great player, I'd like to think I can create a little balance and at least be a little bit of a challenge to the other team.
After one round, I died and was automatically balanced to the winning team, which at this point, was winning very easily. Seeing that I really wasn't needed there to further roll the losing team, I joined spectator to try to go back and help even things out, and got kicked.
I want to be clear that I'm not angry, this isn't a "oh my god, you guys suck!" kind of post. I just wanted to let you know Drunken that this is a problem with the system that could possibly be rectified. Maybe the auto-balance detection system could look at variables such as which team is winning, how much they're winning by, etc. Let's say if Blue team is losing and has 16 players, but Red is rolling Blue with only 14 players. Is it really necessary to switch a potentially good player that Blue needs over to Red, where he would just be one more good player to continue the roll?
I agree that spectating to stack is a problem that can be fixed, but it could use a little bit of work. Hopefully I was able to help with a suggestion or two!