May 26, 2010, 11:36 AM
You can make bullet spread non-random:
"tf_use_fixed_weaponspreads" = "0"
game notify replicated
- If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.
"tf_use_fixed_weaponspreads" = "0"
game notify replicated
- If set to 1, weapons that fire multiple pellets per shot will use a non-random pellet distribution.

