Apr 29, 2010, 11:13 AM
Fwiw, I play almost exclusively on IR 2fort.
I don't play Pyro that often. I tend to switch between Huntsman during defence, Engineer if the team needs one and Scout during offence. I would tend to go Pyro to counter repeat-ubers via air blast and if the opposing team has large numbers inside our base. I am not hugely skilled with the Pyro, but I think I do all right and I'd like to believe I do more than W+M1.
I think this update is extremely harsh on Pyros... the FT is now one of the poorest weapons in the game. I understand that they wanted to promote the air blast as a useful tool and use that to promote a higher skill ceiling. However people don't enjoy feeling "forced" into being purely responsive.
I can see a lot of classes are going to dominate against the Pyro now. I wonder how the Pyro's new-found ineptitude will impact the wider game. I'm especially concerned that Demos and Soldiers - arguably the strongest classes in the game already - will benefit most from this change. Say what you like about the buffs to the airblast, but at medium to close range the limitations of human reaction times and network latency mean that the Pyro isn't going to be deflecting very much.
I don't play Pyro that often. I tend to switch between Huntsman during defence, Engineer if the team needs one and Scout during offence. I would tend to go Pyro to counter repeat-ubers via air blast and if the opposing team has large numbers inside our base. I am not hugely skilled with the Pyro, but I think I do all right and I'd like to believe I do more than W+M1.
I think this update is extremely harsh on Pyros... the FT is now one of the poorest weapons in the game. I understand that they wanted to promote the air blast as a useful tool and use that to promote a higher skill ceiling. However people don't enjoy feeling "forced" into being purely responsive.
I can see a lot of classes are going to dominate against the Pyro now. I wonder how the Pyro's new-found ineptitude will impact the wider game. I'm especially concerned that Demos and Soldiers - arguably the strongest classes in the game already - will benefit most from this change. Say what you like about the buffs to the airblast, but at medium to close range the limitations of human reaction times and network latency mean that the Pyro isn't going to be deflecting very much.