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Lua in SourceOP
#3

In one way or another, yes. I'm not sure how I'm going to go about it. For example, do I make +grabent just do pPlayer:StartEntMoving() or do I write out all the code for that in Lua. Either way, you should be able to do what you want with those eventscripts but writing it all out in Lua will make it more robust.

Also, since the forum doesn't do a very good job of making code look good, I posted a prettier version at http://www.sourceop.com/e_kill.lua.html .
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Messages In This Thread
Lua in SourceOP - by Drunken F00l - Dec 02, 2007, 07:39 PM
Lua in SourceOP - by mIKe - Dec 02, 2007, 08:27 PM
Lua in SourceOP - by Drunken F00l - Dec 03, 2007, 03:37 PM
Lua in SourceOP - by Killer-Instinct - Dec 10, 2007, 06:38 PM
Lua in SourceOP - by Drunken F00l - Dec 11, 2007, 02:01 AM
Lua in SourceOP - by Pwner_Express - Feb 08, 2008, 05:26 AM
Lua in SourceOP - by OmegaZero_Alpha - Feb 08, 2008, 06:43 PM
Lua in SourceOP - by Drunken F00l - Feb 08, 2008, 11:39 PM
Lua in SourceOP - by Pwner_Express - Feb 11, 2008, 02:20 AM

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