Nov 21, 2007, 03:24 AM
yes, i think you're on to some thing specially with
perhaps have a minimod for TF2 for ppl that dont want too many ent capabilities and then in that minimod make it so you could spawn several objects including walls and be able to move them around with a select grab then you can move it around with binds to the arrow keys using some kind of unit system and you adjust the units from 1-32-64-128-256-512-1024-2048 so its like a snap to grid thing almost and everything can be made even really quick and you can select multiple things at once. Of course with regular ent cmds
just ideas i donno if its possible or if anyone wants it but i wish i could do that.
Quote:Extended admin_lookingat (or a new command?): i am not a mapper but in sourceforts i think there are special values like spawnflags that decides the block freezestatus.I want to be able to spawn working buttons that i can link to open a door or set of lasers or stuff like that. If its possibl to make the buttons spawn things in-game and could set everyone fire as many things as possible.
perhaps have a minimod for TF2 for ppl that dont want too many ent capabilities and then in that minimod make it so you could spawn several objects including walls and be able to move them around with a select grab then you can move it around with binds to the arrow keys using some kind of unit system and you adjust the units from 1-32-64-128-256-512-1024-2048 so its like a snap to grid thing almost and everything can be made even really quick and you can select multiple things at once. Of course with regular ent cmds
just ideas i donno if its possible or if anyone wants it but i wish i could do that.