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How to get SourceOP working with Sourceforts 1.9.2 (old!!!)
#1

Part for DF_funcoffs.txt for Sourceforts 1.92:

ONLY OLD VERSION! For SF 1.9.3 you dont need that!
Code:
sourceforts
{
    CBaseEntity::GetCollideable =                4
    CBaseEntity::GetNetworkable =                5
    CBaseEntity::GetModelIndex =                7
    CBaseEntity::GetModelName =                8
    CBaseEntity::SetModelIndex =                9
    CBaseEntity::GetClassName =                12
    CBaseEntity::UpdateTransmitState =            21
    CBaseEntity::Spawn =                    24
    CBaseEntity::SetModel =                    26
    CBaseEntity::KeyValue_lin =                29
//Maybe wrong (Windows -1)? Added +1 from Windows = 31
    CBaseEntity::KeyValue_win =                30
//(char const*, Vector)
    CBaseEntity::Activate =                    33
    CBaseEntity::SetParent =                34
//ObjectCaps()
    CBaseEntity::AcceptInput =                35
    CBaseEntity::Think =                    46
    CBaseEntity::PassesDamageFilter =            53
    CBaseEntity::TraceAttack =                54
    CBaseEntity::OnTakeDamage =                55
    CBaseEntity::Event_Killed =                57
    CBaseEntity::IsPlayer =                    69
    CBaseEntity::ChangeTeam =                75
    CBaseEntity::Use =                     81
    CBaseEntity::StartTouch =                82
    CBaseEntity::Touch =                    83
    CBaseEntity::UpdateOnRemove =                89
    CBaseEntity::Teleport =                    91
    CBaseEntity::FireBullets =                94
    CBaseEntity::SetDamage =                105
    CBaseEntity::EyePosition =                106
    CBaseEntity::EyeAngles =                107
    CBaseEntity::FVisible_lin =                116
//Maybe wrong? Added +1 from Windows = 117
    CBaseEntity::FVisible_win =                116
//FVisible(Vector const&, int, CBaseEntity**)
    CBaseEntity::WorldSpaceCenter =                126
    CBaseEntity::GetSoundEmissionOrigin =            127
    CBaseEntity::VPhysicsGetObjectList =            138
    CBaseAnimating::StudioFrameAdvance =            155
    CBaseCombatCharacter::GiveAmmo =            195
    CBaseGrenade::SetDamageRadius =                244
//Wrong name!!! CBasePlayer::Jump()
    CBasePlayer::StartObserverMode =            272
    CBasePlayer::StopObserverMode =                273

    m_Network_from_m_Collision =                100
    m_Network_from_m_hOwnerEntity =                -172

    CEntityDictionary_use_oldstyle =            1

    // used if not found automatically
    m_MoveType_from_CBaseEntity_fallback_win =        540
    m_MoveCollide_from_CBaseEntity_fallback_win =        541
    m_MoveType_from_CBaseEntity_fallback_lin =        560
    m_MoveCollide_from_CBaseEntity_fallback_lin =        561
    m_nSolidType_from_CollisionProp_fallback =        32
    m_nSolidType_use_integer =                1
    m_usSolidFlags_from_CCollisionProp_fallback =        36
}

The network part (m_xxx) is from gmod 9 - maybe wrong but work.

Complete file for SourceOP Version 0.9.0:
http://home.arcor.de/stsmx/vfunc+offsets...ncoffs.txt

What do NOT work (at least for me, you should disable the first two):
spawn the radio, remote-admin for SourceOP, noclip, you cant spawn cars but sourceforts support cars, snarks do no damage

Commandlist:
http://home.arcor.de/stsmx/commands.txt

Aliases for e_spawnprop:
http://home.arcor.de/stsmx/spawnaliases.txt
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Messages In This Thread
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Nightmare - Nov 20, 2007, 11:11 AM
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Drunken F00l - Nov 23, 2007, 01:01 PM
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Nick12506 - Dec 09, 2007, 03:55 PM
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Nightmare - Dec 09, 2007, 04:48 PM
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Drunken F00l - Dec 10, 2007, 02:05 AM
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Nick12506 - Dec 10, 2007, 09:31 PM
How to get SourceOP working with Sourceforts 1.9.2 (old!!!) - by Nightmare - Dec 11, 2007, 12:46 PM

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