Apr 05, 2010, 12:45 PM
I converted the custom maps server into a prophunt server. It has instantly become infinitely more popular!
74.55.49.244:27015 - SourceOP.com TF2 [PROP HUNT]
If you don't know how prophunt works, it's simple. Red team is all scouts disguised as random props that appear throughout the map. Blue team is all pyros (with a max of 2 heavys) and must hunt the props. The props have about 30 seconds to find somewhere to hide and then the blue team must kill all props before the timer runs out to win. The blue team will take damage when they shoot, so they must guess sparingly.
More details:
The control point recharges your health. The control point bonus recharges every 55 seconds. The blue team has a jetpack which is activated by firing the flamethrower. Props can hold their position by holding down right click. The last prop alive gets a scattergun.
Rotation:
ph_sawmill_a1
arena_brawl_b1
ph_watchtower_a1
ph_farm_a2
arena_harvest_v2
ph_mountain_a2
ph_canyon_a1
arena_goldtooth
ph_lumberyard_a2
ph_oasis
ph_timbertown_a3
spooky_ravine_a1
ph_warehouse_b1
74.55.49.244:27015 - SourceOP.com TF2 [PROP HUNT]
If you don't know how prophunt works, it's simple. Red team is all scouts disguised as random props that appear throughout the map. Blue team is all pyros (with a max of 2 heavys) and must hunt the props. The props have about 30 seconds to find somewhere to hide and then the blue team must kill all props before the timer runs out to win. The blue team will take damage when they shoot, so they must guess sparingly.
More details:
The control point recharges your health. The control point bonus recharges every 55 seconds. The blue team has a jetpack which is activated by firing the flamethrower. Props can hold their position by holding down right click. The last prop alive gets a scattergun.
Rotation:
ph_sawmill_a1
arena_brawl_b1
ph_watchtower_a1
ph_farm_a2
arena_harvest_v2
ph_mountain_a2
ph_canyon_a1
arena_goldtooth
ph_lumberyard_a2
ph_oasis
ph_timbertown_a3
spooky_ravine_a1
ph_warehouse_b1