Mar 29, 2010, 12:29 AM
TY norrec
i don't know this guy, nor anyone else in this thread save a few (lol 2fort), but here's my input
players don't normally look at blank sections of wall/floor for long periods of time. with wireframes enabled (see the 3rd and 4th clips in norrec's video for an example) this guy's clearly backing up to get a picture of what's happening down below him. Also, in one of the first clips, his crosshair circles a spy who's standing on the bridge, who's definitely not visible w/out a wallhack. that shows recognition that a player is htere, and some sort of "i wonder if i can shoot that" thought process.
i don't know this guy, nor anyone else in this thread save a few (lol 2fort), but here's my input
players don't normally look at blank sections of wall/floor for long periods of time. with wireframes enabled (see the 3rd and 4th clips in norrec's video for an example) this guy's clearly backing up to get a picture of what's happening down below him. Also, in one of the first clips, his crosshair circles a spy who's standing on the bridge, who's definitely not visible w/out a wallhack. that shows recognition that a player is htere, and some sort of "i wonder if i can shoot that" thought process.