Mar 27, 2010, 06:41 PM
Minor change but:
Maybe bringing cp_well down into that last chunk. beforehand it was between bandlands and 2fort. Probably didnt need to be there.
Got any suggestions on maybe making that last chunk better? Like you said I was trying to fairly evenly distribute both the good/bad maps as well as the different gametypes.
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_granary
cp_steel
pl_hoodoo_final
ctf_doublecross
koth_viaduct
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
plr_pipeline
cp_well
tc_hydro
cp_yukon_final
ctf_turbine
cp_junction_final
Got any suggestions on maybe making that last chunk better? Like you said I was trying to fairly evenly distribute both the good/bad maps as well as the different gametypes.