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#2

I accually like this idea.. sort of. Myself, I've always like slow flying object of death (like the crossbow) which give the enemy a little panic time before it hit him. In HL 1 I could see this needing some serious coding, but With hl2's physics engine this should be cut down quite a bit.

The thing is I can't see this happening within.. about a year. This could be fun to play with after sourceOP is nice and settled in. Theres many many things that have priority in coding before this.
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Items - by PvTJackson - Aug 20, 2005, 10:57 PM
Items - by Speedy - Aug 21, 2005, 04:27 PM

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