Feb 04, 2010, 04:39 PM
Drunken_F00l Wrote:There are commands that expect the person running them to have a player entity. When you are loading, the player entity comes up null and these commands crash the server.
Also if you use the "say" command while loading, it will appear as if the message came from "Console" (the server console). So kicking players running commands while loading is also to prevent that.
Okay, thanks.
Drunken_F00l Wrote:Also, any server showing 34 max players is lieing as the maximum supported by the game DLLs is 33.
I was just trying to see what would be reported in the console at connection, and when using the "status" command. I was working on the tool used to gather information for Fireflash's server blacklists.