Nov 01, 2009, 10:02 PM
It's just named rapid fire sticky script because you have to call it something that describes what it does on sites where these scripts are shared. It doesn't detonate any faster than the system allows. At least since Valve added the time restriction anyway.
Sticky detonation is restricted by time. The script just loop spams +attack2 and detonates them the very millisecond that it becomes possible. You can detonate them just as fast by right-clicking after you learn the detonation timing, but probably not every time... What adder said is accurate. The script just makes it so it happens perfectly every time.
I usually don't have an issue with scripts and I use a couple myself, but this one is definitely lamesauce and I wouldn't recommend anyone use any sort of script that loop spams as it can cause more trouble than it's worth. For example, sometimes it can crash your computer and get caught in that never ending loop (screen freezes and you hear the same sound over and over) that requires you to power down your computer without properly shutting it down.
Sticky detonation is restricted by time. The script just loop spams +attack2 and detonates them the very millisecond that it becomes possible. You can detonate them just as fast by right-clicking after you learn the detonation timing, but probably not every time... What adder said is accurate. The script just makes it so it happens perfectly every time.
I usually don't have an issue with scripts and I use a couple myself, but this one is definitely lamesauce and I wouldn't recommend anyone use any sort of script that loop spams as it can cause more trouble than it's worth. For example, sometimes it can crash your computer and get caught in that never ending loop (screen freezes and you hear the same sound over and over) that requires you to power down your computer without properly shutting it down.