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Valve engine issues...fixed yet?
#7

this will set it true singlecore.

Code:
mat_queue_mode                      "0"  // def. "-2", The queue/thread mode the material system should use(options/video/advanced/ "Multicore Rendering"):
                                         //  -2 = legacy default
                                         //  -1 = default
                                         //   0 = synchronous single thread
                                         //   1 = queued single thread
                                         //   2 = queued multithreaded
                                         //   This setting determines the threading mode the material system uses.
                                         //   Value of 2 uses multi-threaded mode. Many users report performance
                                         //   increases on multi-core systems when setting this variable to a value of 2.
host_thread_mode                    "0"  // def. "0", Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
r_threaded_client_shadow_manager    "0"  // def. "0",
r_threaded_particles                "0"  // def. "1", Determines whether the particle system is multi-threaded. This should be set to 1 on systems with multi-core CPUs.
r_threaded_renderables              "0"  // def. "0", Determines whether part of the rendering system is multi-threaded. This can be set to 1 on systems with multi-core CPUs to potentially improve performance.
r_queued_decals                     "0"  // def. "0", Offloads a bit of decal rendering setup work to the material system queue when enabled. on(1)/off(0)                                        
r_queued_post_processing            "0"  // def. "0",
r_queued_ropes                      "0"  // def. "1",
cl_interp_threadmodeticks           "0"  // def. 0, Additional interpolation ticks to use when interpolating with threaded engine mode set. 1 for better. 0 for stability.
cl_threaded_bone_setup              "0"  // Def. 0, Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system      "0"  // def. 0,
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Messages In This Thread
Valve engine issues...fixed yet? - by hyden - Apr 15, 2011, 09:32 AM
Valve engine issues...fixed yet? - by Drunken F00l - Apr 15, 2011, 11:02 AM
Valve engine issues...fixed yet? - by hyden - Apr 15, 2011, 12:19 PM
Valve engine issues...fixed yet? - by hyden - Apr 15, 2011, 12:24 PM
Valve engine issues...fixed yet? - by KockEyedNerd - Apr 15, 2011, 12:31 PM
Valve engine issues...fixed yet? - by hyden - Apr 15, 2011, 12:36 PM
Valve engine issues...fixed yet? - by DataStorm - Apr 17, 2011, 09:34 AM
Valve engine issues...fixed yet? - by hyden - Apr 18, 2011, 07:54 AM

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