Sep 19, 2009, 05:41 PM
Complexity and Pandemic don't exist anymore. The Pro teams right now are EG, Loaded, and 20id. Loaded is the team that used to be Pandemic, they switched sponsors. EG has quite a few of the old Complexity members now.
One of our members is from Complexity, Pure (Pyyyour) was their medic. We stack up pretty well against the Pro's. We win/tie scrims with EG and Loaded, haven't played versus 20id, but at the end of the day EG and Loaded are better than we are right now. Winning scrims is one thing, but doing it when it counts is a whole other challenge.
There's a much higher skill ceiling than what you find in SourceOP. I'm sure there are players that you'd think would be successful at comp play, but they probably wouldn't be and there are players you'd think wouldn't cut it, but they might shine like stars.
The biggest difference is experience. Very little to nothing from pub play translates to competitive TF2, not even fragging, it's a whole different type. You'll find that mediocre or bad teams with a lot of experience can beat a group of rockstar pubbers in 6v6 based solely on competitive play knowledge.
So practice, practice, and practice. Be vocal, everyone should be calling everything they see, paying attention to enemy uber status and your own, respawn times(yours and theirs), and positioning. Keep in mind most of you will get rolled right away, but if you keep at it and constructively evaluate what did and didn't work and why, you'll grow pretty fast.
First you get rolled.
Then you slow down the rolling, but you still lose more than you win.
Then you begin to lose as many as you win, many stalemates at points.
Then you begin to dictate whether you push up or fall back.
Take it in steps and pay attention to who's doing what, try to watch SourceTV's of league matches in vent/mumbe with each other, ignore the insane aim and airshots at first and talk about what each team is doing and why they might be doing it. It all starts to fall into place after that.
One of our members is from Complexity, Pure (Pyyyour) was their medic. We stack up pretty well against the Pro's. We win/tie scrims with EG and Loaded, haven't played versus 20id, but at the end of the day EG and Loaded are better than we are right now. Winning scrims is one thing, but doing it when it counts is a whole other challenge.
There's a much higher skill ceiling than what you find in SourceOP. I'm sure there are players that you'd think would be successful at comp play, but they probably wouldn't be and there are players you'd think wouldn't cut it, but they might shine like stars.
The biggest difference is experience. Very little to nothing from pub play translates to competitive TF2, not even fragging, it's a whole different type. You'll find that mediocre or bad teams with a lot of experience can beat a group of rockstar pubbers in 6v6 based solely on competitive play knowledge.
So practice, practice, and practice. Be vocal, everyone should be calling everything they see, paying attention to enemy uber status and your own, respawn times(yours and theirs), and positioning. Keep in mind most of you will get rolled right away, but if you keep at it and constructively evaluate what did and didn't work and why, you'll grow pretty fast.
First you get rolled.
Then you slow down the rolling, but you still lose more than you win.
Then you begin to lose as many as you win, many stalemates at points.
Then you begin to dictate whether you push up or fall back.
Take it in steps and pay attention to who's doing what, try to watch SourceTV's of league matches in vent/mumbe with each other, ignore the insane aim and airshots at first and talk about what each team is doing and why they might be doing it. It all starts to fall into place after that.