Sep 01, 2009, 12:04 AM
The skill disparity between the best pub stars and middle competition players, much less high level, in a 6v6 environment is ridiculous.
Even the best pubstars have horrible habits that take a long time to be broken which allows them to be annihilated. It's difficult to explain without using known pub players as examples and come off as though I were insulting them. I can say that CAL-I, CEVO-P, ESEA-I level CS 1.6, CSS, CoD, etc teams have tried to make the transition to TF2 with the expectation of being top tier and failed miserably. It's a whole different skillset beyond individual fragging talent.
There's just no way to describe the skill level gap, other than many of these teams that try to play against middle-high teams without hours upon hours of scrim practice and in-depth class dynamics are lucky if they can score a few frags much less take a round. The number of scrims and matches I've played against guys like those, where 3 or more people finish with 0 points is surprisingly high.
Even the best pubstars have horrible habits that take a long time to be broken which allows them to be annihilated. It's difficult to explain without using known pub players as examples and come off as though I were insulting them. I can say that CAL-I, CEVO-P, ESEA-I level CS 1.6, CSS, CoD, etc teams have tried to make the transition to TF2 with the expectation of being top tier and failed miserably. It's a whole different skillset beyond individual fragging talent.
There's just no way to describe the skill level gap, other than many of these teams that try to play against middle-high teams without hours upon hours of scrim practice and in-depth class dynamics are lucky if they can score a few frags much less take a round. The number of scrims and matches I've played against guys like those, where 3 or more people finish with 0 points is surprisingly high.