Mar 13, 2011, 07:09 PM
I took a few of your suggestions.
Added: ph_basalt_a2, ph_cargo_b7, ph_cliffface_b1, ph_otherside_a1, and ph_goldtooth_a1 which replaces arena_goldtooth
Updated: All the map data files (round lengths, prop list, etc.), farm to a5 and sawmill to a2
I did not add devils_canyon because it was smallish and had map errors which put me off. I did not add northural because the map is just the two spawns and one large building which was pretty easy to search.
Also, I cannot just "update to the new prophunt". SourceOP is using its own implementation that works with the SourceOP plugin. If you want added features like first person, I will have to work on adding them.
Here is the new rotation:
Added: ph_basalt_a2, ph_cargo_b7, ph_cliffface_b1, ph_otherside_a1, and ph_goldtooth_a1 which replaces arena_goldtooth
Updated: All the map data files (round lengths, prop list, etc.), farm to a5 and sawmill to a2
I did not add devils_canyon because it was smallish and had map errors which put me off. I did not add northural because the map is just the two spawns and one large building which was pretty easy to search.
Also, I cannot just "update to the new prophunt". SourceOP is using its own implementation that works with the SourceOP plugin. If you want added features like first person, I will have to work on adding them.
Here is the new rotation:
Code:
ph_sawmill_a2
ph_basalt_a2
arena_brawl_b1
ph_watchtower_a1
ph_farm_a5
arena_harvest_v2
ph_mountain_a2
ph_cyberpunk_a3
ph_tundra_b5
ph_cargo_b7
ph_canyon_a1
ph_goldtooth_a1
ph_lumberyard_a2
ph_oasis
ph_cliffface_b1
ph_timbertown_a3
ph_otherside_a1
spooky_ravine_a1
ph_range_a3
ph_warehouse_b1