Jun 09, 2009, 08:08 PM
eh.
I feel kind of split. I enjoyed L4D very much and the thing that ultimately made it less interesting for me was the thing that made it most interesting. Relying on other people to get you through the game. If you're with competent people ... the game is a blast. It's a shame thats only 10% of the time. On a good day. I don't think my brain could take much more of it.
I'm not seeing a whole lot of L4D2 that I find interesting enough for me to WANT to buy it. The new characters seem kind of shallow and lack any emotion to me. If you've seen the game play videos, the animations on a lot of things seem ... off. The levels don't seem nearly as interesting to me. The new incidenary rounds seem like a gimmick to me. The new weapons that I've seen don't sound that impressive to me. It seemed like to hold a melee weapon, it took priority over every thing else; to switch weapons, it seemed like you had to drop it. I am kind of on the fence about day light game play. The new SI that I've seen doesn't seem to fit the game to me, seems out of place and doesn't have that 'wow' factor the others do. A lot of the zombies seemed to have ... uh .. 'special issues' with regards to a chair being able to stop them. I saw that a lot in L4D .. but L4D2 is supposed to have this director 2.0 that makes things so much better ... nothing really seemed 'better' from what I saw.
I'm sure the game will improve a lot between now and when it is released ... I guess the main thing that will effect my decision to buy it if it integrates with L4D at all. I'd like it to be an expansion, where I can use all the new stuff in old levels and all the old stuff in new levels. If its a completely new game, I think it will end up splitting whats left of the community. I'm not going to be troubled with trying to choose if I want to play with a shotgun or some new rifle or between Zoey and some fat dude and loading the appropriate game. It's dumb.
I feel kind of split. I enjoyed L4D very much and the thing that ultimately made it less interesting for me was the thing that made it most interesting. Relying on other people to get you through the game. If you're with competent people ... the game is a blast. It's a shame thats only 10% of the time. On a good day. I don't think my brain could take much more of it.
I'm not seeing a whole lot of L4D2 that I find interesting enough for me to WANT to buy it. The new characters seem kind of shallow and lack any emotion to me. If you've seen the game play videos, the animations on a lot of things seem ... off. The levels don't seem nearly as interesting to me. The new incidenary rounds seem like a gimmick to me. The new weapons that I've seen don't sound that impressive to me. It seemed like to hold a melee weapon, it took priority over every thing else; to switch weapons, it seemed like you had to drop it. I am kind of on the fence about day light game play. The new SI that I've seen doesn't seem to fit the game to me, seems out of place and doesn't have that 'wow' factor the others do. A lot of the zombies seemed to have ... uh .. 'special issues' with regards to a chair being able to stop them. I saw that a lot in L4D .. but L4D2 is supposed to have this director 2.0 that makes things so much better ... nothing really seemed 'better' from what I saw.
I'm sure the game will improve a lot between now and when it is released ... I guess the main thing that will effect my decision to buy it if it integrates with L4D at all. I'd like it to be an expansion, where I can use all the new stuff in old levels and all the old stuff in new levels. If its a completely new game, I think it will end up splitting whats left of the community. I'm not going to be troubled with trying to choose if I want to play with a shotgun or some new rifle or between Zoey and some fat dude and loading the appropriate game. It's dumb.