Jan 28, 2011, 07:18 PM
If Gold Rush goes to a payload rotation and the time frame for each session is shortened then scramble becomes less of an issue.
I am not sure how you can claim that team stacking hurts server performance as the servers are LESS populated since the feature was implemented. The question remains if the decline is due to a tf2 decline in general or the scramble feature in particular. The result is clear: fewer people are populating the servers.
--- On a personal note: ---
I guess this can be attributed to my "massive ego" but I win just as much with the auto-scramble function. The issue is I no longer am guaranteed time gaming with friends. Also, winning and losing no longer matters on Gold Rush or 2fort. If people think they are on the inferior team then they just throw in the towel knowing that a scramble will take place soon.
I am not sure how you can claim that team stacking hurts server performance as the servers are LESS populated since the feature was implemented. The question remains if the decline is due to a tf2 decline in general or the scramble feature in particular. The result is clear: fewer people are populating the servers.
--- On a personal note: ---
I guess this can be attributed to my "massive ego" but I win just as much with the auto-scramble function. The issue is I no longer am guaranteed time gaming with friends. Also, winning and losing no longer matters on Gold Rush or 2fort. If people think they are on the inferior team then they just throw in the towel knowing that a scramble will take place soon.