Apr 22, 2009, 04:55 AM
Thanks for the kind words all. Schwarz, come pub with us some time, you suicidal bastard.
Agua, I think you underestimate the time and organization that goes into putting together a competitive team. Good communication, knowledge of the game from pub play experience, and talent simply aren't enough. Excluding my scouting partner, after pulling 4 of the (in my opinion) best players from SourceOP, we were still at the bottom of the competitive barrel, even after a great deal of practice. The amount of talent, comm, and strat required to succeed in a competitive format can't even be compared to anything in pubs. Only after many many months of steady practice have we, H2O, been able to compete on a mid CEVO-F level. If you care to test your theory, I'm more than willing to accept any challenge.
Don't get me wrong, I'm not saying that a lot of SourceOPians and talented pub players lack the potential to be competitive. I simply mean that without any competitive experience, ANY 6 players you consider talented and qualified will have a great deal of problems performing in a 6v6 format. If you're just assuming this fact, then sure, with enough elbow grease there are a lot of people who can step up but the point is that there is no quick transition and there are very few traits other than raw skill that carry over from pubbing to competitive play.
For us, it took months of steady practice, 3-4 hours a night, 4 nights a week. In addition, I had a very basic understanding of competitive strategy when the team started that I could relay to my team. yay also helped us out a great deal when it came to plugging leaks in our game. Since then, I've taken it upon myself to watch a ton of pro game footage so I can build on what we know. Likewise, my teammates have also had a ton of suggestions and insight as they became more proficient. The commitment to stick to it and control your emotions during a heated match or a rolling also helps. Starting out your team will get beat down by everyone and everything playing. Some new teams dissipate due to rage, lack of leadership or, hopelessness.
What I'm trying to say is, that some people simply don't have what it takes to play competitively. Also, if you're saying that any 6 people of your choosing can come together and form a team and succeed, then you're right, but only after a ton of effort and at that point the argument that they're "coming from pubs" blurs because essentially everyone "comes from pubs" in one form or another.
You also shouldn't expect near competitive play from a pro rotation server. Even on the 16 man pro like chro, insane like train, where extremely talented competitive players hang out, you'll still see lack of communication, bad class make up, general pub habits, etc. Competitive players pub for a break from the seriousness of competition and just want to kill bitches. Pubs are just different and there's no pub that will ever play like a serious match.
Edit: REKINDLE THE SOURCEOP TOURN DF. You know you want to.
Agua, I think you underestimate the time and organization that goes into putting together a competitive team. Good communication, knowledge of the game from pub play experience, and talent simply aren't enough. Excluding my scouting partner, after pulling 4 of the (in my opinion) best players from SourceOP, we were still at the bottom of the competitive barrel, even after a great deal of practice. The amount of talent, comm, and strat required to succeed in a competitive format can't even be compared to anything in pubs. Only after many many months of steady practice have we, H2O, been able to compete on a mid CEVO-F level. If you care to test your theory, I'm more than willing to accept any challenge.
Don't get me wrong, I'm not saying that a lot of SourceOPians and talented pub players lack the potential to be competitive. I simply mean that without any competitive experience, ANY 6 players you consider talented and qualified will have a great deal of problems performing in a 6v6 format. If you're just assuming this fact, then sure, with enough elbow grease there are a lot of people who can step up but the point is that there is no quick transition and there are very few traits other than raw skill that carry over from pubbing to competitive play.
For us, it took months of steady practice, 3-4 hours a night, 4 nights a week. In addition, I had a very basic understanding of competitive strategy when the team started that I could relay to my team. yay also helped us out a great deal when it came to plugging leaks in our game. Since then, I've taken it upon myself to watch a ton of pro game footage so I can build on what we know. Likewise, my teammates have also had a ton of suggestions and insight as they became more proficient. The commitment to stick to it and control your emotions during a heated match or a rolling also helps. Starting out your team will get beat down by everyone and everything playing. Some new teams dissipate due to rage, lack of leadership or, hopelessness.
What I'm trying to say is, that some people simply don't have what it takes to play competitively. Also, if you're saying that any 6 people of your choosing can come together and form a team and succeed, then you're right, but only after a ton of effort and at that point the argument that they're "coming from pubs" blurs because essentially everyone "comes from pubs" in one form or another.
You also shouldn't expect near competitive play from a pro rotation server. Even on the 16 man pro like chro, insane like train, where extremely talented competitive players hang out, you'll still see lack of communication, bad class make up, general pub habits, etc. Competitive players pub for a break from the seriousness of competition and just want to kill bitches. Pubs are just different and there's no pub that will ever play like a serious match.
Edit: REKINDLE THE SOURCEOP TOURN DF. You know you want to.