Apr 21, 2009, 04:22 PM
I have no competitive experience at all, but if I could choose 6 people to put up against an "h20" or other clan, the people I would choose, in my opinion, would work things out and stand a chance...but I guess that's starting a clan, huh?
See, when I look at "stellar" players it doesn't involve HLstats or topping the board. Topping the board is for those who get the most points, not those that win the game. Granted, chart toppers usually help or can be the "Michael Jordan" of the team, but so many times people do not notice the one engie who did nothing but help upgrade everyone's buildings or built a sentry that cut off the back entrance to a point, the spy that took out entrances at a key moment that turned the momentum, the medic that saved their uber to use as a counter, the scout that jumped in front of the cart (and got killed) but stopped it rolling just long enough for the attack classes to clear the 6 players pushing it...these are the ones that make or break a round. There are no point systems for them, and most of them don't care about that aspect of things (or do so in minutely healthy amounts). Those are the people I consider good players, and maybe not the "pubstars" you might think I'm talking about.
Granted, as with any team, they would have to learn to work together, but these types of players I have in mind (even cross-clan) are the ones that I think could hack it.
A few of the players I would choose are chart toppers, but most of them hover around the middle and do the little things that win the game, but nobody notices.
See, when I look at "stellar" players it doesn't involve HLstats or topping the board. Topping the board is for those who get the most points, not those that win the game. Granted, chart toppers usually help or can be the "Michael Jordan" of the team, but so many times people do not notice the one engie who did nothing but help upgrade everyone's buildings or built a sentry that cut off the back entrance to a point, the spy that took out entrances at a key moment that turned the momentum, the medic that saved their uber to use as a counter, the scout that jumped in front of the cart (and got killed) but stopped it rolling just long enough for the attack classes to clear the 6 players pushing it...these are the ones that make or break a round. There are no point systems for them, and most of them don't care about that aspect of things (or do so in minutely healthy amounts). Those are the people I consider good players, and maybe not the "pubstars" you might think I'm talking about.
Granted, as with any team, they would have to learn to work together, but these types of players I have in mind (even cross-clan) are the ones that I think could hack it.
A few of the players I would choose are chart toppers, but most of them hover around the middle and do the little things that win the game, but nobody notices.