Apr 14, 2009, 06:24 PM
It's my impression (and I could be wrong) that Adder simply meant to imply that developing cross-class skills is a key way to becoming a better player overall, and by focusing on one class, you limit your own experience.
Also, be sure to lurk a little more and get a taste of the personalities around here...it will go a long way into knowing who, how, and why people will respond to this message.
If you ever play on the custom map or the valve map servers, you will find that many of the regs change class to fit the situation. Some are career classes and obviously we have our strengths and favored classes, but I don't know if the arguments you provide hold water in a game that was created to be team/strategy-based. Granted, Arena play throws a different spin on things, but the basis of TF2 is supposed to teamwork and strategy; and strategy involves adaptation.
Let me offer this: If you want to be a good pryo, play spy. Learn how a spy works and then apply that to your pyro game...spies will then hate you because you look/move how they do. If you want to be a good heavy, also play sniper. Learn where good and bad sniping spots are, and as a heavy avoid being in those spots. This application will work for about any class.
Sounds to me like you need a good spy and those snipers would cease to be a problem.
And don't forget that just because the map isn't your cup o' tea and crumpets, doesn't mean it's a bad map [enter every single 2fort debate ever, from all time, and all dimensions]. Welcome to the forums.
Read some Sun Tzu.
Also, be sure to lurk a little more and get a taste of the personalities around here...it will go a long way into knowing who, how, and why people will respond to this message.
If you ever play on the custom map or the valve map servers, you will find that many of the regs change class to fit the situation. Some are career classes and obviously we have our strengths and favored classes, but I don't know if the arguments you provide hold water in a game that was created to be team/strategy-based. Granted, Arena play throws a different spin on things, but the basis of TF2 is supposed to teamwork and strategy; and strategy involves adaptation.
Let me offer this: If you want to be a good pryo, play spy. Learn how a spy works and then apply that to your pyro game...spies will then hate you because you look/move how they do. If you want to be a good heavy, also play sniper. Learn where good and bad sniping spots are, and as a heavy avoid being in those spots. This application will work for about any class.
Sounds to me like you need a good spy and those snipers would cease to be a problem.
And don't forget that just because the map isn't your cup o' tea and crumpets, doesn't mean it's a bad map [enter every single 2fort debate ever, from all time, and all dimensions]. Welcome to the forums.
Read some Sun Tzu.