Jan 16, 2009, 07:18 PM
Yeah, turns out I was completely wrong on that one, I went through a transcript of the commentary on the TF2 wiki and couldn't find anything about it.
I can't remember where I saw it, but it was a developer addressing the reasons why they didn't include the spie's tranquilizer gun in TF2. They said that they never wanted to hinder people's ability to play by adding a weapon that can blind them, cause them to hallucinate (from the drug-grenades), slowing them down or freezing them in place.
The reason for this was among the same lines that they wouldn't include standard grenades, and that was because it took away from the "fun factor" of the game, and only served to make it incredibly frustrating.
I can't remember where I saw it, but it was a developer addressing the reasons why they didn't include the spie's tranquilizer gun in TF2. They said that they never wanted to hinder people's ability to play by adding a weapon that can blind them, cause them to hallucinate (from the drug-grenades), slowing them down or freezing them in place.
The reason for this was among the same lines that they wouldn't include standard grenades, and that was because it took away from the "fun factor" of the game, and only served to make it incredibly frustrating.
/sarcasm