Dec 14, 2012, 05:51 PM
Thus far, the counter-arguments to changing the rotation have no relevance towards keeping the server full. Cutting out the unpopular maps is the only way to retain players past nine o clock. Valve Maps #2 went dormant because of this same problem. The reality is that this problem has gone on too long to even be fixed by changing the rotation. However, doing so would be an improvement.
The following is a list of maps that will attract and retain players: cp_dustbowl, cp_badlands, pl_goldrush, cp_fastlane, pl_badwater.
This is a list of the maps that will usually retain players: cp_gravelpit, cp_granary, cp_well, ctf_turbine, cp_steel, cp_egypt_final, pl_hoodoo_final, cp_degrootkeep, cp_foundry. The second list is open to some interpretation, but in general these are the maps that work.
Considering the problem and the maps listed, the rotation should either: A) Consist solely of maps from the first list B) Some how integrate the second list into the first. I would suggest that maps from the second list have potential to be voted in or remain in the rotation up until midnight, where they would then be locked out until noon the next day. The core idea here is that the lousy/unpopular maps no longer have a place on SourceOP, because TF2 is no longer booming and VM#1 no longer has a strong following. The next best idea is to shut down the Valve Maps servers, for as they exist now they aren't worth maintaining.
The following is a list of maps that will attract and retain players: cp_dustbowl, cp_badlands, pl_goldrush, cp_fastlane, pl_badwater.
This is a list of the maps that will usually retain players: cp_gravelpit, cp_granary, cp_well, ctf_turbine, cp_steel, cp_egypt_final, pl_hoodoo_final, cp_degrootkeep, cp_foundry. The second list is open to some interpretation, but in general these are the maps that work.
Considering the problem and the maps listed, the rotation should either: A) Consist solely of maps from the first list B) Some how integrate the second list into the first. I would suggest that maps from the second list have potential to be voted in or remain in the rotation up until midnight, where they would then be locked out until noon the next day. The core idea here is that the lousy/unpopular maps no longer have a place on SourceOP, because TF2 is no longer booming and VM#1 no longer has a strong following. The next best idea is to shut down the Valve Maps servers, for as they exist now they aren't worth maintaining.