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Unarmed Combat Story
#6

I honestly don't understand item (weapon/regular hat/things under a key) trading. The margins are entirely too low, for entirely too much time put in, and it seems like too much effort, which just makes you turn into a giant ass, demanding .66 more over what a customer would actually pay for the silly item, which equates to barely 50 cents, while making you seem like a complete idiot in front of an admin of a major trading federation.
I understand not everyone can jump into unusual trades of several hundred dollars, and there is a demand for low value items, but still; doing it for fun or profit on a regular basis (versus idling, getting a billion semi-valuable things, selling out and re-investing in stranges then unusuals and trading up from there) seems like a losing proposition.
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Messages In This Thread
Unarmed Combat Story - by schwegs - Jun 26, 2012, 01:53 AM
Unarmed Combat Story - by CrazyReed - Jun 26, 2012, 03:26 AM
Unarmed Combat Story - by beefntators - Jun 26, 2012, 04:52 PM
Unarmed Combat Story - by vipersnake52 - Jun 26, 2012, 05:53 PM
Unarmed Combat Story - by schwegs - Jun 26, 2012, 09:09 PM
Unarmed Combat Story - by TheDopp - Jun 26, 2012, 09:29 PM
Unarmed Combat Story - by hamie96 - Jun 26, 2012, 10:30 PM
Unarmed Combat Story - by schwegs - Jun 27, 2012, 12:43 AM
Unarmed Combat Story - by TheDopp - Jun 27, 2012, 01:44 AM
Unarmed Combat Story - by schwegs - Jun 27, 2012, 02:11 AM
Unarmed Combat Story - by Sam - Jun 27, 2012, 07:47 AM

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