Jun 15, 2012, 04:26 PM
Butane Wrote:Map rotation shakeup is a good idea, I agree with that.
About the heavy issue, either keep them as is, or disable altogether, no point in having a useless class in ph.
I think you're actually on to something though. After you've run a map for long enough, the game becomes less "Can I find props?" and more "Will props be in my way?". Playing a heavy adds a new level of difficulty to hunting. Without a long range weapon like the minigun, you're basically a slow, melee/mid-range class. Now instead of 30-35 kills on a map feeling like an accomplishment, it's 10-15 kills. Especially if your team has any regulars on it. It's something like a hardcore mode for people that can already run maps as pyro.
And if you choose not to hunt, it's a lot easier for props to distinguish between a potentially friendly class and a hostile one. Seeing a heavy means that you can stay hidden and not needlessly run out and shot by someone else.