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Packet Loss in gaming...
#3

Mattie Wrote:Here's what I would do, I would go to start menu, type "cmd", hit enter, and then type "ping -t google.com" and let it run for a while.

Look for time returned to have some major variation or look for packet loss.

Yeah, when I had the Tech come out not long ago, we did that for like 5 minutes and the packet loss was 4%. He was like "Well, 5% is the unacceptable number blah blah blah". Got pretty pissed with that.

With the freezing, the whole game freezes. But it doesn't always freeze. It'll either be a freeze or a quick skip or a huge warp.

I'll do the 'net_graph 3' thingy.

EDIT:

Here's some screenies I took with net_graph 3:

[Image: graph7.jpg]

[Image: graph6.jpg]

[Image: graph5x.jpg]

[Image: graph4.jpg]

[Image: graph3k.jpg]

[Image: graph2i.jpg]

[Image: graph1g.jpg]

[Image: sopsig.jpg]
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Messages In This Thread
Packet Loss in gaming... - by MikeV - Apr 29, 2012, 05:26 PM
Packet Loss in gaming... - by Mattie - Apr 29, 2012, 05:36 PM
Packet Loss in gaming... - by MikeV - Apr 29, 2012, 05:42 PM
Packet Loss in gaming... - by TheDopp - Apr 29, 2012, 07:45 PM
Packet Loss in gaming... - by MikeV - Apr 29, 2012, 09:04 PM
Packet Loss in gaming... - by GIJoe - Apr 30, 2012, 03:14 AM
Packet Loss in gaming... - by MikeV - Apr 30, 2012, 07:11 AM
Packet Loss in gaming... - by CrazyReed - Apr 30, 2012, 01:08 PM
Packet Loss in gaming... - by Norbule - Apr 30, 2012, 03:05 PM
Packet Loss in gaming... - by MikeV - Apr 30, 2012, 04:04 PM
Packet Loss in gaming... - by Adder - May 01, 2012, 12:43 AM
Packet Loss in gaming... - by sirus - May 01, 2012, 07:36 PM

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