Dec 17, 2010, 03:49 PM
Takara Wrote:Auto-scramble makes it tougher to work together as a team and generally decreases cooperation. Usually, when your team is losing, its because you have the wrong groupings of classes, or because there was something wrong with the strategy. If the team gets rolled through once, it allows for the wake-up call to the team, and the more experienced players can tell the rest what they may see as the problem. Before, people didn't always switch classes or strategy accordingly, but many times they did. Now with auto-scramble, there is never this adjustment that takes place, since the senior members know they would be wasting their breath, since who knows what the team will look like next round, and the bonehead who was the 6th spy on the team gets switched to the team with one other spy. Now that bonehead wins, and even if the senior members were saying "too many spies" the bonehead blames the past team failure of just being a bad team, rather than learning the lesson by getting rolled a few times. Now that bonehead will never get the picture and always blame his team.The above is the support for the statement you quoted.
I've been on teams that thought the other team was so stacked, they gave up and waited for auto-scramble, rather than trying to rally together and work as a team, we had 8 spies that round. The other team is stacked, if your team gives up before the match.
OmegaZero_Alpha Wrote:Takara Wrote:I'm sure some people will read this and be like "stacker." If by stacker, you mean I'm someone who prefers to play with cooperative, experienced, players who I know, than I sure. I'm a stacker.
All of the cooperative, experience players join the winning team. So yes, you probably are a stacker.
My point is that auto-scramble creates uncooperative players.
Playing Team Fortress with players who don't care to play as a team, and will never learn how to.
Cooperation creates an environment for more players to gain experience.
EVERYONE prefers to play with experienced players.