Poll: Should map voting be enabled on the valve maps servers? - You do not have permission to vote in this poll.
Yes, let people vote for any valve map and make the winner the next map played.
0%
0
0%
Yes, let people vote for any valve map but only change the next map if one option gets a majority.
3.57%
1
3.57%
Only allow a random set of five or so maps to be picked and make the winner the next map.
3.57%
1
3.57%
Random set of five, change nextmap on majority only.
3.57%
1
3.57%
Only allow a veto vote. If the nextmap is vetoed, that map is skipped.
75.00%
21
75.00%
No map voting at all.
14.29%
4
14.29%
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Map voting
#51

Shit. I'll get right on it.
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#52

dynamic vote requirements? in my SourceOP?

Its more likely than you think.

/sarcasm
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#53

4chan? in my SourceOP?

do not want.
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#54

Drunken_F00l Wrote:4chan? in my SourceOP?

do not want.

but... but.. it makes me smile =/

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#55

Drunken_F00l Wrote:How about this. Let's say hydro is the next map and the veto comes up. For the veto to pass, it just needs 50% votes. It gets at least 50% and gets vetoed. Next time it comes around it needs 60%. It gets 60%. Next time it needs 70% but this time it doesn't get it, so it goes back down to 60%. Something like that sound good?

Actually that is a good compromise no map can be skipped sll the time or for that map to be skipped it takes and increasing number of people to do so. best idea so far Smile

3 rules to live by;
1)Question everything.
2)Believe nothing.
3)For the truth follow the money.
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#56

Half-Duplex Wrote:DF, can you get this up and going by the end of the week? Thanks Tongue

Alright, it's mostly done. It'll ask you if you want to skip the map when the map gets near to its timelimit, and it functions great but there are a couple of things I don't like about it yet.

1) If the map ends due to a round/win limit, the vote will never be displayed and you'll have to play the next map.
2) It doesn't tell you what the next map would be if the map is vetoed. This is fixable, but not easily. I would have to keep track of the map cycle myself and then figure it out from that.
3) If the map is vetoed, "nextmap" doesn't get updated. I could fix this with a quick hack, but it's not exactly elegant.
4) The dynamic percentage thing resets when the server restarts. Saving Lua tables is not something I've messed with yet so I'll have to write the code to do it.
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#57

wow sounds like it's quite the project. im honestly impressed with how quickly you got it working

can't wait to use it

Zerogeist - Medic - TF2Items.com

67.228.59.145:27015 [Valve Maps #1]
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#58

I've solved #4. I might just fix #3 and put it on the servers without getting to #1 and #2 just yet.
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#59

It's on the first Valve maps server now. #1 is the only remaining known issue.
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#60

Logged over to check it out today. Do you think you will try it on the other servers now or just test it on the #1 for a bit first?
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