Posts: 136
Threads: 4
Joined: Sep 07, 2008
I'm here...what happened?
I seem lost..
-bryan
Posts: 4,310
Threads: 64
Joined: Feb 15, 2008
here's an idea
valvemaps 3
20/20 players
team assignment method : Random door only
valve1 rotation
crits on
damage/bullet spreads off
spectator disabled
Posts: 1,033
Threads: 32
Joined: Apr 04, 2009
Hell-met Wrote:here's an idea
valvemaps 3
20/20 players
team assignment method : Random door only
valve1 rotation
crits on
spectator disabled
Now THAT is a good idea.
Posts: 2,845
Threads: 103
Joined: Nov 13, 2009
Turn off bullet and damage spread at least.
I was a commando you know.
Posts: 111
Threads: 6
Joined: Nov 15, 2009
Snarf Wrote:Turn off bullet and damage spread at least.
what does this do
Posts: 2,845
Threads: 103
Joined: Nov 13, 2009
I think it's pretty self explanitory... Damage spread makes weapons do a fixed amount of damage every time. Bullet spread makes shotgun pellets go in the same pattern each time.
I was a commando you know.
Posts: 1,299
Threads: 43
Joined: Dec 01, 2008
sk8 Wrote:Snarf Wrote:Turn off bullet and damage spread at least.
what does this do
LOLZ CASUAL XDFAFN1#!@!@1
Posts: 1,837
Threads: 9
Joined: Oct 04, 2008
I think hell-met's idea is fucking genius
Posts: 162
Threads: 9
Joined: Dec 05, 2009
32/32 players instead of 20 and i like.
Posts: 1,837
Threads: 9
Joined: Oct 04, 2008
LTDEATH Wrote:32/32 players instead of 20 and i like.
no. spam whore.