Oct 04, 2010, 01:50 PM
While I can understand people being concerned about micro-transactions, which weapons in the polycount seem unbalanced?
The heavy gloves seem really useful
The medics vita-saw is nice but not overpowered.
The soldier rocket seems handy for them, maybe a bit over powered as you get health back for even grazing them. The defensive buff seems awesome, and the sort of item I think more classes should have (promotes teamwork.)
The sniper can't make a headshot, so that seems like a good penalty.
The spy's stuff seems like it fits right in. It's annoying, but then again aren't spies supposed to be?
The scouts milk is the only one that seems like it could be overpowered, but I haven't actually seen it used all that much. Mainly it seems like your teammates getting 75% health back seems a bit strong.
The heavy gloves seem really useful
The medics vita-saw is nice but not overpowered.
The soldier rocket seems handy for them, maybe a bit over powered as you get health back for even grazing them. The defensive buff seems awesome, and the sort of item I think more classes should have (promotes teamwork.)
The sniper can't make a headshot, so that seems like a good penalty.
The spy's stuff seems like it fits right in. It's annoying, but then again aren't spies supposed to be?
The scouts milk is the only one that seems like it could be overpowered, but I haven't actually seen it used all that much. Mainly it seems like your teammates getting 75% health back seems a bit strong.