SourceOP
CSS Metamod interfere with SourceOP? - Printable Version

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+---- Thread: CSS Metamod interfere with SourceOP? (/CSS-Metamod-interfere-with-SourceOP-thread)



CSS Metamod interfere with SourceOP? - Phenixer - Jun 22, 2008

SourceOP spawning props do not work if I have Metamod(last version) for EP1 (CSS) on. Metamod OFF I can spawn objects. Is there any known issues for that? Since people tell that it works with MANI and MANI = Metamod.


CSS Metamod interfere with SourceOP? - Drunken F00l - Jun 22, 2008

I haven't heard of this happening before. What command exactly are you trying that isn't working?


CSS Metamod interfere with SourceOP? - Phenixer - Jun 22, 2008

Its fixed now.
The commands were all commands that spawns(snark/spawnprop/spawndoll/spawncan).
The problem was in Gameinfo.txt we need to remove the GameBin. Dont know why but everything still works (Metamod Too). Good job BTW for this Mod. Sorry for fast posting before trying everything hehe.

Oh and in a video I saw snarks attacking someone they were jumping it was awesome and on my CSS server its like. they stay here and move a bit... not very dangerous lol (they do damage if you are near 'em)


CSS Metamod interfere with SourceOP? - Drunken F00l - Jun 22, 2008

They only attack enemies. They won't attack yourself.


CSS Metamod interfere with SourceOP? - Phenixer - Jun 22, 2008

That's EVIL man. LOL

OH another question: I see in DF_spawnalias that the objects have "Category" , is that for a listing? Can we have a list of all the spawnable objects ?


CSS Metamod interfere with SourceOP? - Drunken F00l - Jun 23, 2008

If you use the remote admin client, they are sorted into the categories you specify.