SourceOP
50 ppl server, 25 vs 25 - Printable Version

+- SourceOP (http://forums.sourceop.com)
+-- Forum: SourceOP Plugin (http://forums.sourceop.com/SourceOP-Plugin-forum)
+--- Forum: General Chat (http://forums.sourceop.com/General-Chat-forum)
+---- Forum: Ideas (http://forums.sourceop.com/Ideas-forum)
+---- Thread: 50 ppl server, 25 vs 25 (/50-ppl-server-25-vs-25-thread)

Pages: 1 2 3


50 ppl server, 25 vs 25 - BobBarker - Jul 20, 2009

How bout a server that can accomodate 50ppl or more? I know there might be some technical issues, but those aside anyone else think it'd just be a crazy fragfest?

Especially on maps like Goldrush omfg the insanity.

So how bout it? It'd be hella fun, and that's what TF2 is all about


50 ppl server, 25 vs 25 - Hell-met - Jul 20, 2009

first, your graphic card wouldn't even handle it

second, demos will own the place

third, even more noskill spam

no thanks


50 ppl server, 25 vs 25 - Half-Duplex - Jul 20, 2009

Ya no


50 ppl server, 25 vs 25 - Dumb_Dog - Jul 20, 2009

No, 32 is already more than enough on some maps.


50 ppl server, 25 vs 25 - Biggs - Jul 20, 2009

Not to mention the fact that you can't exceed the current limit.


50 ppl server, 25 vs 25 - unknown - Jul 20, 2009

50-man hydro is what i've always wanted. or goddamn fucking hoodoo.


50 ppl server, 25 vs 25 - Agua - Jul 20, 2009

50-man hyrdo, all points open connected.


50 ppl server, 25 vs 25 - Hell-met - Jul 20, 2009

Agua Wrote:50-man hyrdo, all points open connected.

will still rape your frame-rate


50 ppl server, 25 vs 25 - Drunken F00l - Jul 20, 2009

and will still not be possible

TF2 limits the maximum number of players to 33 on both the server and the client. So even if the server limit was magically increased (all the internal datastructures only support 33 players), you still have the issue of the client only being able to handle 33.


50 ppl server, 25 vs 25 - OmegaZero_Alpha - Jul 21, 2009

Remember those really bad CSS games with 256 people?