Source engine mapping, HL2DM -
Immortal_D - Nov 28, 2005
This is the closest thing to an off topic forum, so I figured to post here. Wondering if anyone else has knowledge of the Source engine code or mapping in hammer editor. Share some tips, post questions, etc.
For starters; I finally figured out how to make objects explode! :lol: Yes everything from toilets to watermelon to ordinary bricks are now combustable. The map I'm working on is 90% finished. The other 10% being a problem I'm having with vehicles. Just started experimenting with brush-based vehicles. Standard box with phys_restraints, some thrusters, and the proper logic_entities. The default airboat and buggy physics have been acting up though

On a lighter note, I have working rain, 3d skybox, and watery death (those little worm things). So is anyone else in the SourceOP community a mapper? Would love to hear input on work that you've done.
Source engine mapping, HL2DM -
Naquadria - Nov 28, 2005
Vehicles in hl2 multiplayer are just a pain cause they dont seem to be 100% compatible so I would just leave them out for now till valve fixes it.
Source engine mapping, HL2DM -
Immortal_D - Nov 30, 2005
Well, you're kinda right. I recently learned that the default buggy and airboat don't work on dedicated servers. No clue why though. Brush made vehicles work fine however. Actually found blueprints for a mech, including missiles and tau cannon. The whole thing is made of wood, but it drives and shoots

Come'on, 100+ members and noone else is interested in mapping?
Source engine mapping, HL2DM -
Naquadria - Nov 30, 2005
I've always been interested in mapping.. it just never keeps my attension that long, so I haven't done it in a long time.
Source engine mapping, HL2DM -
larz - Jun 30, 2006
id like 2 learn 2 map someday,i like 2 learn how 2 get out from under the 10 ton boulder that is my router