SourceOP
SourceOP Plugin Broken - 4/4/13 SteamPipe Update - Printable Version

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+---- Thread: SourceOP Plugin Broken - 4/4/13 SteamPipe Update (/SourceOP-Plugin-Broken-4-4-13-SteamPipe-Update-thread)

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SourceOP Plugin Broken - 4/4/13 SteamPipe Update - [GR]Ant_8490{A} - Apr 06, 2013

Has anyone been able to load the latest version of SourceOP? Seems like the new file system is not allowing it to load on either Windows or Linux servers.

I'm still using this on HL2DM, so could someone from SourceOP please give a response as to if this will be fixed - no rush, just wondering if it needs to be updated or if its something I could fix.

Thanks!


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - Butane - Apr 06, 2013

Umm, tf2 was not converted yet? are you sure you are not using the beta?


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - [GR]Ant_8490{A} - Apr 06, 2013

You Are The One Wrote:Umm, tf2 was not converted yet? are you sure you are not using the beta?
HL2DM & DOD have already been converted to the new SteamPipe filesystem as of 4/4/13. TF2 and CSS should be converted soon.

I guess SourceOP will be updated when all source games (mainly TF2) are on the new format.


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - Butane - Apr 07, 2013

ya, Ill pass this on anyhow, tho they may defer to update it until its complete,


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - Drunken F00l - Apr 09, 2013

I've uploaded new versions of the installer and manual install zip that should work with the SteamPipe versions of the games. I've moved SourceOP's custom models, sounds, and materials into the custom folder, but I think this is optional for existing installations. If you have an existing installation, just update the DLL/so file and DF_funcoffs.txt from the zip file and you should be fine.


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - [GR]Ant_8490{A} - Apr 09, 2013

Drunken F00l Wrote:I've uploaded new versions of the installer and manual install zip that should work with the SteamPipe versions of the games. I've moved SourceOP's custom models, sounds, and materials into the custom folder, but I think this is optional for existing installations. If you have an existing installation, just update the DLL/so file and DF_funcoffs.txt from the zip file and you should be fine.
Everything loaded perfectly on Windows and Linux after updating those files. Thanks!

The only problem is, on Linux, e_kill is printing back "unknown command". I'm not sure how or why that would happen, but other than that, it all works well.


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - Drunken F00l - Apr 10, 2013

e_kill is implemented in Lua, so that would imply that Lua is disabled or somehow broken.


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - [GR]Ant_8490{A} - Apr 13, 2013

Can anyone else confirm if lua is loading properly on Linux?

I have the exact same setup of SourceOP on a Windows and a Linux server, but lua commands such as e_add and e_kill are not recognized on the Linux server.


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - [GR]Ant_8490{A} - Apr 28, 2013

[GR]Ant_8490{A};1476765 Wrote:Can anyone else confirm if lua is loading properly on Linux?

I have the exact same setup of SourceOP on a Windows and a Linux server, but lua commands such as e_add and e_kill are not recognized on the Linux server.
This is still not working. I have "entcommands" and "lua" features enabled (just like before the SteamPipe update) but these commands are not working.

Any suggestions?


SourceOP Plugin Broken - 4/4/13 SteamPipe Update - Drunken F00l - Apr 30, 2013

No, I'm not able to reproduce the problem. Make sure you have all the lua scripts in the addons/sourceop/lua (or whatever your SourceOP data dir is) directory.