[Valve Maps] Server Rotations -
Vaft - Apr 30, 2010
Ranma Wrote:So's it seem like people liking the rotation?
Havent gotten to play the new map, what do you two think of it?
cp_freight_final is better than cp_freight_final1, just my opinion though.
[Valve Maps] Server Rotations -
Dumb_Dog - May 08, 2010
Drunken_F00l Wrote:cp_well
ctf_2fort
cp_dustbowl
pl_hoodoo_final
cp_freight_final1
ctf_doublecross
koth_sawmill
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_granary
tc_hydro
ctf_turbine
cp_junction_final
pl_goldrush
cp_steel
koth_viaduct
cp_badlands
ctf_well
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline
85% wasnt enough to skip koth_sawmill...
then gorge
then more fucking sawmill, so half the server ragequits
[Valve Maps] Server Rotations -
Hell-met - May 08, 2010
gorge sawmill are great maps.
[Valve Maps] Server Rotations -
Dumb_Dog - May 08, 2010
Hell-met Wrote:gorge sawmill are great maps.
gorge is fine, its sawmill im raging about
[Valve Maps] Server Rotations -
Drbumpy - May 08, 2010
switch ctf_sawmill with junction or something to avoid the sawmill fest
[Valve Maps] Server Rotations -
Drunken F00l - May 08, 2010
Switch ctf_sawmill with ctf_well?
[Valve Maps] Server Rotations -
glouch - May 08, 2010
sure, well is pretty lolzy
[Valve Maps] Server Rotations -
Ranma - May 09, 2010
Drunken_F00l Wrote:Switch ctf_sawmill with ctf_well?
Sounds fine to me, Its either that or shift the chunk, but ctf swap would be the easiest like you said
[Valve Maps] Server Rotations -
WombRaider - May 11, 2010
can we update #2 with this rotation as well?
[Valve Maps] Server Rotations -
Drunken F00l - May 11, 2010
#2 has a completely different rotation with no "bad maps".