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Best Player in SourceOp Universe (Multiverse) - Printable Version

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Best Player in SourceOp Universe (Multiverse) - glouch - Aug 30, 2009

Hell-met Wrote:although ive seen terrific scouts on nocrit
One of the soldiers from loaded was on the nocrit server once, I think it was animeman.


Best Player in SourceOp Universe (Multiverse) - Hell-met - Aug 30, 2009

unknown Wrote:1v1. soldier is the only real class anyway

first one to get juggled wins


Best Player in SourceOp Universe (Multiverse) - Agua - Aug 30, 2009

play some spireking.


Best Player in SourceOp Universe (Multiverse) - Hell-met - Aug 30, 2009

i mean loses


Best Player in SourceOp Universe (Multiverse) - Tarquin - Aug 31, 2009

getthere1tme Wrote:This is a cute thread. People are arguing over the title of biggest pubstar. The real truth of the matter is that fragging people who are bad or don't have a clue isn't very hard. Some people are better at pubstarring than others. It really isn't indicative of raw skill.

All sillyness aside (this thread is and was intended to be silly), I have never really bought the "Pubstar" argument. I do have a lot of competitive gaming experience under my belt, and from my experience, the best competitive players tend to be the best in pubs as well, and it usually works the other way around, too...

I, however, gotta admit that I haven't touched the competitive scene in TF2, and this game might be a little bit different. But I doubt that it really is. 90% of what makes you effective in pubs generally also does so in a scrim or match -- aim, movement, awareness, etc., all come into play on either battleground. Have you ever seen any famous Quake 3, CS 1.6 or CS Source "Pub Stomp" videos? I never have seen an impressive one from someone who isn't a top-level player at the competitive level.

But I do agree that, at some level, getting really good at racking up as many pub kills as possible isn't the same as knowing how to play well in a match; or I should rather say, I don't really disagree with that statement. But it's like this: I would estimate, with ~90% confidence, that a player's pub skill is within 1 standard deviation of their "competitive" skill/aptitude. I say aptitude becuase many people don't play in leagues, but if they did, their skill would transfer over -- especially if they had someone to show them whatever differences there are in competitive play.


Best Player in SourceOp Universe (Multiverse) - Tanked - Aug 31, 2009

Tarquin Wrote:
getthere1tme Wrote:This is a cute thread. People are arguing over the title of biggest pubstar. The real truth of the matter is that fragging people who are bad or don't have a clue isn't very hard. Some people are better at pubstarring than others. It really isn't indicative of raw skill.

All sillyness aside (this thread is and was intended to be silly), I have never really bought the "Pubstar" argument. I do have a lot of competitive gaming experience under my belt, and from my experience, the best competitive players tend to be the best in pubs as well, and it usually works the other way around, too...

I, however, gotta admit that I haven't touched the competitive scene in TF2, and this game might be a little bit different. But I doubt that it really is. 90% of what makes you effective in pubs generally also does so in a scrim or match -- aim, movement, awareness, etc., all come into play on either battleground. Have you ever seen any famous Quake 3, CS 1.6 or CS Source "Pub Stomp" videos? I never have seen an impressive one from someone who isn't a top-level player at the competitive level.

But I do agree that, at some level, getting really good at racking up as many pub kills as possible isn't the same as knowing how to play well in a match; or I should rather say, I don't really disagree with that statement. But it's like this: I would estimate, with ~90% confidence, that a player's pub skill is within 1 standard deviation of their "competitive" skill/aptitude. I say aptitude becuase many people don't play in leagues, but if they did, their skill would transfer over -- especially if they had someone to show them whatever differences there are in competitive play.

I don't know what competitive games you're talking about, but I played cal-i CS:S, and I've played some cevo TF2, and I'm telling you that being good in a pub doesn't mean a thing when it comes to competitive play. In pubs, you rush, you do stupid shit, and you get rewarded. Go do something stupid in a competitive match, and you'll be spectating for a while.


Best Player in SourceOp Universe (Multiverse) - Adder - Aug 31, 2009

Tanked I always mixed up the order of the Cal leagues, I've played Cal-o and one after it, but I can never remember the order of the letters, I also scrimmed with some cevo guys before and got my ass handed to me.

Pub skill=/=comp skill, but we have had this discussion on the forums before.


Best Player in SourceOp Universe (Multiverse) - Tanked - Aug 31, 2009

Adder Wrote:Tanked I always mixed up the order of the Cal leagues, I've played Cal-o and one after it, but I can never remember the order of the letters, I also scrimmed with some cevo guys before and got my ass handed to me.

Pub skill=/=comp skill, but we have had this discussion on the forums before.

Cal-I is the highest level. At least it was back then.. I don't know what they do these days. Cevo is better.


Best Player in SourceOp Universe (Multiverse) - Adder - Aug 31, 2009

Yeah I just remember there was like, o-m-a-i or something like that.


Best Player in SourceOp Universe (Multiverse) - Tarquin - Aug 31, 2009

Adder Wrote:Yeah I just remember there was like, o-m-a-i or something like that.

for cs 1.6 at least, it was o-int-m-p-i

i have no idea what happened to CAL but last time I checked it doesn't even exist anymore

Tanked, what CS-S cal-i team were you on?