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Scout update "week" - Printable Version

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Scout update "week" - unknown - Feb 23, 2009

thanks man, means a lot

kinda

thanks regardless


Scout update "week" - Versed - Feb 23, 2009

You can always check our blog by following the wordpess link in my signature. I update with gaming info daily.

Smell-het is right Valve is late today. It's been 4 PM CST each day last week and it's three hours later and still nothing.


Scout update "week" - Hell-met - Feb 23, 2009

8:30 pm

I IS NO HAPPY

ME GO GET MILK BAG @ GROCERY


Scout update "week" - trover4 - Feb 23, 2009

i ordered the shirt...looks like a crummy update so far.


Scout update "week" - Versed - Feb 23, 2009

http://liti4.wordpress.com/2009/02/23/team-fortress-2-scout-update-force-a-nature/


Looks good. Since you can't double jump at least you can scattergun jump Smile


Scout update "week" - Hell-met - Feb 23, 2009

FAN meatshots = droooool


Scout update "week" - Adder - Feb 23, 2009

I'm seriously considering ordering the shirt.


Scout update "week" - Fides - Feb 23, 2009

The downsides seem a lot more severe than any other update.

Sandman is a range stun... without double jumping.

Drink gets you our of situations easier, but removes your range capability.

Force-A-Nature knocks people around, but two shots and reloads slowly.

I think I'd be using either just the Drink, or Sandman/FAN. It really depends on just how slow the FAN reloads.


Scout update "week" - Hell-met - Feb 23, 2009

You won't need to choose between those Fides, because you're a demoman.


Scout update "week" - Fides - Feb 23, 2009

Hell-met Wrote:You won't need to choose between those Fides, because you're a demoman.

I'm in so many different roles depending on my moods it isn't funny. Tongue

I haven't played Demoman seriously for a few months.