Scout update "week" -
unknown - Feb 23, 2009
thanks man, means a lot
kinda
thanks regardless
Scout update "week" -
Versed - Feb 23, 2009
You can always check our blog by following the wordpess link in my signature. I update with gaming info daily.
Smell-het is right Valve is late today. It's been 4 PM CST each day last week and it's three hours later and still nothing.
Scout update "week" -
Hell-met - Feb 23, 2009
8:30 pm
I IS NO HAPPY
ME GO GET MILK BAG @ GROCERY
Scout update "week" -
trover4 - Feb 23, 2009
i ordered the shirt...looks like a crummy update so far.
Scout update "week" -
Versed - Feb 23, 2009
http://liti4.wordpress.com/2009/02/23/team-fortress-2-scout-update-force-a-nature/
Looks good. Since you can't double jump at least you can scattergun jump
Scout update "week" -
Hell-met - Feb 23, 2009
FAN meatshots = droooool
Scout update "week" -
Adder - Feb 23, 2009
I'm seriously considering ordering the shirt.
Scout update "week" -
Fides - Feb 23, 2009
The downsides seem a lot more severe than any other update.
Sandman is a range stun... without double jumping.
Drink gets you our of situations easier, but removes your range capability.
Force-A-Nature knocks people around, but two shots and reloads slowly.
I think I'd be using either just the Drink, or Sandman/FAN. It really depends on just how slow the FAN reloads.
Scout update "week" -
Hell-met - Feb 23, 2009
You won't need to choose between those Fides, because you're a demoman.
Scout update "week" -
Fides - Feb 23, 2009
Hell-met Wrote:You won't need to choose between those Fides, because you're a demoman.
I'm in so many different roles depending on my moods it isn't funny.
I haven't played Demoman seriously for a few months.