[Valve Maps] Server Rotations -
Fides - Mar 30, 2010
I like it. Give it a go.
[Valve Maps] Server Rotations -
Butane - Mar 30, 2010
Ramma's rotation worth a run.
[Valve Maps] Server Rotations -
Drbumpy - Mar 30, 2010
Seems like a decent rotation.
But I've come to accept that whenever I don't really want to play a map, it won't be skipped...
[Valve Maps] Server Rotations -
Adder - Mar 30, 2010
Do it DF.
[Valve Maps] Server Rotations -
Drunken F00l - Mar 30, 2010
Would it be possible to remove the last chunk and split its maps up among the four remaining chunks? That last chunk just really seems like a server killer.
[Valve Maps] Server Rotations -
Ranma - Mar 30, 2010
k, working on that now
[Valve Maps] Server Rotations -
Hell-met - Mar 30, 2010
indeed it is
[Valve Maps] Server Rotations -
Ranma - Mar 30, 2010
premod:
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_granary
cp_steel
pl_hoodoo_final
ctf_doublecross
koth_viaduct
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
plr_pipeline
cp_well
tc_hydro
cp_yukon_final
ctf_turbine
cp_junction_final
becomes :
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_well
ctf_turbine
cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
pl_hoodoo_final
cp_steel
koth_viaduct
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline
What do ya'll think of these changes?
[Valve Maps] Server Rotations -
Drunken F00l - Mar 30, 2010
I'd probably swap the second and third sections, otherwise you have:
Quote:koth_sawmill
cp_well
ctf_turbine
cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
Ugh.
[Valve Maps] Server Rotations -
Ranma - Mar 30, 2010
np there, feel free to mix chunks as needed. So then we get:
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_well
ctf_turbine
cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus
cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
pl_hoodoo_final
cp_steel
koth_viaduct
cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline