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[Valve Maps] Server Rotations - Printable Version

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+--- Thread: [Valve Maps] Server Rotations (/Valve-Maps-Server-Rotations-thread)

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[Valve Maps] Server Rotations - Fides - Mar 30, 2010

I like it. Give it a go.


[Valve Maps] Server Rotations - Butane - Mar 30, 2010

Ramma's rotation worth a run.


[Valve Maps] Server Rotations - Drbumpy - Mar 30, 2010

Seems like a decent rotation.

But I've come to accept that whenever I don't really want to play a map, it won't be skipped...


[Valve Maps] Server Rotations - Adder - Mar 30, 2010

Do it DF.


[Valve Maps] Server Rotations - Drunken F00l - Mar 30, 2010

Would it be possible to remove the last chunk and split its maps up among the four remaining chunks? That last chunk just really seems like a server killer.


[Valve Maps] Server Rotations - Ranma - Mar 30, 2010

k, working on that now


[Valve Maps] Server Rotations - Hell-met - Mar 30, 2010

indeed it is


[Valve Maps] Server Rotations - Ranma - Mar 30, 2010

premod:
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill

cp_granary
cp_steel
pl_hoodoo_final
ctf_doublecross
koth_viaduct

cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus

cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
plr_pipeline

cp_well
tc_hydro
cp_yukon_final
ctf_turbine
cp_junction_final

becomes :
Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_well
ctf_turbine

cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
pl_hoodoo_final
cp_steel
koth_viaduct

cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus

cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline
What do ya'll think of these changes?


[Valve Maps] Server Rotations - Drunken F00l - Mar 30, 2010

I'd probably swap the second and third sections, otherwise you have:
Quote:koth_sawmill
cp_well
ctf_turbine

cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
Ugh.


[Valve Maps] Server Rotations - Ranma - Mar 30, 2010

np there, feel free to mix chunks as needed. So then we get:

Code:
cp_dustbowl
ctf_well
pl_goldrush
koth_sawmill
cp_well
ctf_turbine

cp_gorge
ctf_sawmill
pl_badwater
cp_egypt_final
cp_fastlane
koth_nucleus

cp_granary
tc_hydro
ctf_doublecross
cp_junction_final
pl_hoodoo_final
cp_steel
koth_viaduct

cp_badlands
ctf_2fort
cp_gravelpit
koth_harvest_final
cp_yukon_final
plr_pipeline