Cheater on valve maps no mods #1 -
Zeitgeist - Dec 16, 2008
omega and i agree, isnt that enough?
Cheater on valve maps no mods #1 -
Hell-met - Dec 16, 2008
that's where the skill is. Not dying.
I know how to dodge nub bodyshot snipers and use enemy sentryguns to my advantage.
You suck and I'm better than you. Nyah Nyah Nyah
Cheater on valve maps no mods #1 -
OmegaZero_Alpha - Dec 16, 2008
Hell-met Wrote:that's where the skill is. Turtling and never leaving the safety of the winning team.
FIX'D
Cheater on valve maps no mods #1 -
Hell-met - Dec 16, 2008
You haven't seen me ingame and you assume things
Cheater on valve maps no mods #1 -
Kou - Dec 16, 2008
Isuxdix Wrote:HlstatsX is not used for promoting "more useful" classes. It tries its best to rank players across servers in an objective manner regardless of class.
If its skill based, why are the majority of the top players demos or soldiers? More skilled players choose these classes can be the only answer.
Cheater on valve maps no mods #1 -
OmegaZero_Alpha - Dec 16, 2008
Kou Wrote:If its skill based, why are the majority of the top players demos or soldiers? More skilled players choose these classes can be the only answer.
it is MEANT to be skill based. Since then it adapted itself to rate both skill and strategy.
Cheater on valve maps no mods #1 -
Isuxdix - Dec 17, 2008
OmegaZero_Alpha Wrote:put it into perspective:
I am a good medic, usually MVP, and I average about 10-15k per round, this would be about 60 points without assists. Even hell-met's 36000 is only 240 points. Seeing as I get about 600 points per round as a sniper, this is hardly an issue.
also, seeing as hell-met is high up, those six deaths would be 25 points a piece, taking away 150 points, which would take away more then half of those healing points.
I would wager a guess that even at his rank he probably got 300-350 hlstat points that round depending on who killed him which is amazing for one round but well deserved. (Even the best players average only 300-400 points per
HOUR, total)
With healing points he would have nearly doubled his score. This is a
major change, and maybe I just understand how to point-whore better as a medic than other people, but I will tell you right now, people with less skill are going to skyrocket in points as medics with this change.
This includes me, so I don't know why I'm complaining.
Cheater on valve maps no mods #1 -
avy - Dec 17, 2008
I think anyone willing to play medic, deserves a reward. Taking the initiative to be the one true
support class should have it's perks... but then again, who cares about points?
oh wait...
Cheater on valve maps no mods #1 -
Zeitgeist - Dec 17, 2008
i wont play until medics get points for healing :evil:
Cheater on valve maps no mods #1 -
insomniaprincess - Dec 17, 2008
Hell-met Wrote:You can't achieve such a score by medic-whoring.
It's called being extremely effective and MVP.
I have to agree on this one. I have 140 hours played as a medic so I feel this gives me right to comment on this particular topic. I do at least have
some idea of what I'm talking about, imho.
"Medic-whoring" as it is so affectionately called can help you climb HLstats faster but it won't typically get you in-game scores like this and it doesn't make you a good medic. It gives a false reading of who actual "skilled" medics are and are not.
Sticking to one top-points-earner all round is a waste to the rest of the team. People who do this cling to a false sense of self-worth when they see their name at the top of the scoreboard but this is no indication of actual skill as a medic.
A skilled medic can heal all team-mates, with a focus on those burning first, follow closely in the midst of combat, keeping everyone alive while remaining alive himself, avoid backstabs and headshots while keeping an eye open for spies attacking team-mates and sapping engy buildings. A skilled medic can defend himself if the one he's healing goes down in battle and knows how to back out at the end of an uber before getting owned. A skilled medic knows how to take the knockback from a sentry so the assault class can destroy it, knows the locations of med-pacs on each map and an appropriate escape route if things go south quickly with the ones you're healing.
Unfortunately the stats as they are now do not reflect this kind of skill.
I do know that many medics who try to "stat-whore" are doing so very ineffectively. Healing injured team-mates builds your uber faster so why stand around with your thumb up your butt waiting on one guy to get you some kills? Why stand back and try to build ubers only to get backstabbed the second your uber is fully charged? Why assist only one person when you could be getting points for assist kills from the entire team?
I would like to see points given for healing because I think it would prove who the real "skilled" medics are but in time, people would only discover that as a new way to farm points and things would be little different than they are now.
Regardless, I enjoy medic. I heal everyone equally as needed. I love giving kritz and ubers to low point scorers or people who's names I've never seen before just to see how they do.
Sometimes I give kritz to engies and scouts for fun or ubers to spies. I never "goof off" like this at the expense of the team objective but I deserve to use my ubers however I choose.
I never get mad if someone I kritz doesn't kill anyone or an uber fails to take out a sentry. It's not like there will never be another uber...
I dislike people who say "I'd go medic but no one on is good enough". If you're a good medic, you don't need "good" players to get your points for you.
I hate burning to death right beside a medic because their nose is so far up the top-points-earner's butt they don't even look at me.
Being a quality medic is not about leeching off the person with the most kills. Even if the stats do not reflect this fact, the players see it in game. That's good enough for me.