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Hell-met's fascinating screenshot thread - Printable Version

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+--- Thread: Hell-met's fascinating screenshot thread (/Hell-met-s-fascinating-screenshot-thread-thread)



Hell-met's fascinating screenshot thread - Hell-met - Mar 02, 2009

[Image: ctf_2die.jpg]

i can dream

just need some generic kill icons on the upper right corner and it would be beleivable


Hell-met's fascinating screenshot thread - Biggs - Mar 02, 2009

That is pretty good. :lol:


Hell-met's fascinating screenshot thread - Hell-met - Mar 02, 2009

[Image: kgb.jpg]

RIP pow, I'm not using you again Sad

[Image: meatshots.jpg]

Meatshots! WOOO


Hell-met's fascinating screenshot thread - trover4 - Mar 03, 2009

mostly not impressed with how people play in pubbies but i'll go ahead and pat your back on that last one. Nice


Hell-met's fascinating screenshot thread - Hell-met - Mar 03, 2009

teams were stacked obviously, but valve#1 probably has the highest skill ceiling out of all sourceop servers


Hell-met's fascinating screenshot thread - unknown - Mar 03, 2009

wheee i was in that game, but scouts kept getting 1-shot FAN kills so i raged (on a pyro! how ridiculous!)

#2 is where it's at.


Hell-met's fascinating screenshot thread - Hell-met - Mar 03, 2009

whats your name


Hell-met's fascinating screenshot thread - Drunken F00l - Mar 03, 2009

[CoW] #unknown#


Hell-met's fascinating screenshot thread - Hell-met - Mar 03, 2009

[Image: cpdustbowl0016bv2.jpg]

[Image: cpdustbowl0017zr9.jpg]

I AM CONFUSED


Hell-met's fascinating screenshot thread - trover4 - Mar 03, 2009

Hell-met Wrote:teams were stacked obviously, but valve#1 probably has the highest skill ceiling out of all sourceop servers
i don't know about the ceiling itself, but i do feel it has a higher number of skilled players and is far more likely to have decent players all day long. The goldrush server the 2fort servers and valve maps #2 get pretty terrible throughout the night. Goldrush has about 20 or so players i would consider "skilled" and valvemaps #1 has around 50. so i partially agree partially disagree.

but even with the teamstack (which im sure is what made this possible) good job