Festive music on map change -
Drunken F00l - Nov 24, 2008
Well I noticed that decompiling the maps seems to work pretty well until you compile it. Lots of odities.
Here's one I sent to Hell-met:
Looks fine here
http://www.sourceop.com/hell-met/dustbowl_hammer.jpg
But somehow the clip brush is blocking lighting
http://www.sourceop.com/hell-met/dustbowl_compiled.jpg
Festive music on map change -
N0body - Nov 24, 2008
How about a mod that gives everyone a scarf, Santa hat, and plays Christmas music at the end/beginning of each round.
Festive music on map change -
Drunken F00l - Nov 24, 2008
Oh my god, somebody make me a santa hat model.
Festive music on map change -
Hell-met - Nov 24, 2008
http://www.fpsbanana.com/skins/34880
Replaces birthdaymode.
Festive music on map change -
OmegaZero_Alpha - Nov 24, 2008
if only you could force players to use models...
Festive music on map change -
Hell-met - Nov 24, 2008
tf_birthdaymode 1
noob
Festive music on map change -
Zeitgeist - Nov 24, 2008
Biggs Wrote:Zeitgeist Wrote:what is a "load time?"
The amount of time it takes you to load the next map during map change.
it was a joke because my rig exhibits no noticeable load times.
also, yay holiday models!
Festive music on map change -
Drunken F00l - Nov 24, 2008
The model looks pretty good. I don't know if I'll use it or not. You know, the whole "no downloads" thing.
I don't want to make it optional either otherwise people will probably see big ERROR hats.
Also, Zeitgeist, I got your joke, don't worry. Don't I load faster than you though?
Festive music on map change -
OmegaZero_Alpha - Nov 24, 2008
Hell-met Wrote:tf_birthdaymode 1
noob
that is hardly what I am talking about.
Festive music on map change -
Biggs - Nov 25, 2008
Flew right over my head. :lol: