SourceOP
Festive music on map change - Printable Version

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+--- Thread: Festive music on map change (/Festive-music-on-map-change-thread)

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Festive music on map change - Drunken F00l - Nov 24, 2008

Well I noticed that decompiling the maps seems to work pretty well until you compile it. Lots of odities.

Here's one I sent to Hell-met:
Looks fine here
http://www.sourceop.com/hell-met/dustbowl_hammer.jpg
But somehow the clip brush is blocking lighting
http://www.sourceop.com/hell-met/dustbowl_compiled.jpg


Festive music on map change - N0body - Nov 24, 2008

How about a mod that gives everyone a scarf, Santa hat, and plays Christmas music at the end/beginning of each round.


Festive music on map change - Drunken F00l - Nov 24, 2008

Oh my god, somebody make me a santa hat model.


Festive music on map change - Hell-met - Nov 24, 2008

http://www.fpsbanana.com/skins/34880

Replaces birthdaymode.


Festive music on map change - OmegaZero_Alpha - Nov 24, 2008

if only you could force players to use models...


Festive music on map change - Hell-met - Nov 24, 2008

tf_birthdaymode 1

noob


Festive music on map change - Zeitgeist - Nov 24, 2008

Biggs Wrote:
Zeitgeist Wrote:what is a "load time?"
The amount of time it takes you to load the next map during map change.

it was a joke because my rig exhibits no noticeable load times.



also, yay holiday models!


Festive music on map change - Drunken F00l - Nov 24, 2008

The model looks pretty good. I don't know if I'll use it or not. You know, the whole "no downloads" thing.

I don't want to make it optional either otherwise people will probably see big ERROR hats.


Also, Zeitgeist, I got your joke, don't worry. Don't I load faster than you though? Tongue


Festive music on map change - OmegaZero_Alpha - Nov 24, 2008

Hell-met Wrote:tf_birthdaymode 1

noob

that is hardly what I am talking about.


Festive music on map change - Biggs - Nov 25, 2008

Flew right over my head. :lol: