server lag / replay - Printable Version
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server lag / replay -
redRum_ - May 13, 2011
Performance in the 24/7 Gold Rush has been pretty good since the update, similar to All Maps #1. But there are some morons on GR who find it funny to votekick "replay" and end up with 17/16 teams. Once that happens, the lag appears and is terrible until a new map with is loaded. But now most of the regulars there know to ignore the trolls, keep replay going, and the performance is great.
server lag / replay -
Norrec - May 13, 2011
if this turns out to just be my connection or computer, I'm gonna feel like a real ass for dissing the server.
I was using the net_graph cmd last night and notice that whenever it gets choppy, theres a small series of alternating gaps and spikes. the gaps are dropped packets and the spikes are red and green for other players/entities. sometimes the spikes are > 4000 bytes.
still need to do some more testing
server lag / replay -
Snarf - May 13, 2011
The only way to find out who is dropping packets would be to do a tracert.
server lag / replay -
Norrec - May 14, 2011
well, I can see drops occurring at different nodes, nothing consistent enough to indicate a bad route. The overall packet loss using icmps to the server in question results in 0.16% drops. This doesn't seem high enough for what I'm experiencing.