SourceOP
Dragon Age Mods - Printable Version

+- SourceOP (http://forums.sourceop.com)
+-- Forum: Misc. (http://forums.sourceop.com/Misc-forum)
+--- Forum: General Chat (http://forums.sourceop.com/General-Chat--21-forum)
+--- Thread: Dragon Age Mods (/Dragon-Age-Mods-thread)

Pages: 1 2


Dragon Age Mods - Zeitgeist - Nov 15, 2009

Any official patches announced to fix these issues?


Dragon Age Mods - Ranma - Nov 15, 2009

actually went looking for that the other day wasnt able to find any info on what an upcoming path might contain. Fairly sure it must be one of the priorities since all the silly people who play it on console cant benefit from mods like us


Dragon Age Mods - OmegaZero_Alpha - Nov 16, 2009

I thought they already had this shit in the DLC.

Because I downloaded all of the DLC because they were like "HEY,lets make our dlc encryption keys 8 numeric characters and then internally represent the key as if that number were stored as an __int64 and we'll store an md5 hash of the key in the header of the .erf files without any form of salting so it's trivial to crack!"


Dragon Age Mods - Ranma - Nov 16, 2009

actually I found a dev thread where the guy gets pretty into the whole issue with the dex bug so it seems like it may be one of the top priorities.

http://daforums.bioware.com/viewtopic.html?topic=704869&forum=135


Dragon Age Mods - glouch - Nov 16, 2009

OmegaZero_Alpha Wrote:I thought they already had this shit in the DLC.

Because I downloaded all of the DLC because they were like "HEY,lets make our dlc encryption keys 8 numeric characters and then internally represent the key as if that number were stored as an __int64 and we'll store an md5 hash of the key in the header of the .erf files without any form of salting so it's trivial to crack!"
am I the only one who doesn't understand a single word of this


Dragon Age Mods - Zeitgeist - Nov 16, 2009

Ill run it through the Visual Basic GUI to trace the IP Address.


Dragon Age Mods - Kaylee - Nov 16, 2009

glouch Wrote:
OmegaZero_Alpha Wrote:I thought they already had this shit in the DLC.

Because I downloaded all of the DLC because they were like "HEY,lets make our dlc encryption keys 8 numeric characters and then internally represent the key as if that number were stored as an __int64 and we'll store an md5 hash of the key in the header of the .erf files without any form of salting so it's trivial to crack!"
am I the only one who doesn't understand a single word of this

I feel kind of bad I did understand it all

brb being less nerdy


Dragon Age Mods - Hell-met - Nov 16, 2009

being nerdy isnt a bad thing

it'll be essential in a century or two