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Ranma - Aug 24, 2009
obviously strapped to his chest with a cord in his mouth tied to the trigger duh. Reloading is another potential issue, but in the proposed circumstances i really doubt it would ever be an issue to really come up
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glouch - Aug 25, 2009
Ranma Wrote:obviously strapped to his chest with a cord in his mouth tied to the trigger duh. Reloading is another potential issue, but in the proposed circumstances i really doubt it would ever be an issue to really come up
he obviously just put a cl_autoreload 1 in his config
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Ranma - Aug 25, 2009
which reminds me, that would be how i can turn on/off steam's autoreload functionality in a script then eh? I need to put that immediately in the spy config. Autoreloading revolvers are annoying as hell! Almost made me consider just keeping +reload on solider/engiee/pyro over valve's option.
Who knew talking about rocket wielding paraplegics could be so informative?
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Biggs - Aug 25, 2009
Yea, I still just use +reload and -reload because I have everything set to my liking and don't need to change it.
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glouch - Aug 25, 2009
oh god I had it on for spy for a while, but it was totally impossible to aim.
Yeah just put cl_autoreload 0 in spy cfg and 1 in all the others.
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Ranma - Aug 25, 2009
yea i've got a reset.cfg that i execute with all the classes, since I remap my other buttons for a few other classes.