SourceOP
Medals - Printable Version

+- SourceOP (http://forums.sourceop.com)
+-- Forum: SourceOP Server (http://forums.sourceop.com/SourceOP-Server-forum)
+--- Forum: General Chat (http://forums.sourceop.com/General-Chat--25-forum)
+--- Thread: Medals (/Medals-thread)

Pages: 1 2


Medals - Ranma - Aug 24, 2009

obviously strapped to his chest with a cord in his mouth tied to the trigger duh. Reloading is another potential issue, but in the proposed circumstances i really doubt it would ever be an issue to really come up


Medals - glouch - Aug 25, 2009

Ranma Wrote:obviously strapped to his chest with a cord in his mouth tied to the trigger duh. Reloading is another potential issue, but in the proposed circumstances i really doubt it would ever be an issue to really come up

he obviously just put a cl_autoreload 1 in his config Wink


Medals - Ranma - Aug 25, 2009

which reminds me, that would be how i can turn on/off steam's autoreload functionality in a script then eh? I need to put that immediately in the spy config. Autoreloading revolvers are annoying as hell! Almost made me consider just keeping +reload on solider/engiee/pyro over valve's option.

Who knew talking about rocket wielding paraplegics could be so informative?


Medals - Biggs - Aug 25, 2009

Yea, I still just use +reload and -reload because I have everything set to my liking and don't need to change it.


Medals - glouch - Aug 25, 2009

oh god I had it on for spy for a while, but it was totally impossible to aim.
Yeah just put cl_autoreload 0 in spy cfg and 1 in all the others.


Medals - Ranma - Aug 25, 2009

yea i've got a reset.cfg that i execute with all the classes, since I remap my other buttons for a few other classes.