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Add pipeline & hoodoo to Valve Maps #2? - Printable Version

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+--- Thread: Add pipeline & hoodoo to Valve Maps #2? (/Add-pipeline-hoodoo-to-Valve-Maps-2-thread)

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Add pipeline & hoodoo to Valve Maps #2? - OmegaZero_Alpha - May 25, 2009

Hell-met Wrote:Hydro is an amazing map.

amazingly bad...

For those of you who don't know what Hydro is, if you have ever been playing on a map and thought 'God, this map is terrible", chances are it was hydro.

And the fact that is goes to stalemate instead of sudden death makes it even worse.


Add pipeline & hoodoo to Valve Maps #2? - Hell-met - May 25, 2009

Hydro is an amazing map editor-wise


Add pipeline & hoodoo to Valve Maps #2? - OmegaZero_Alpha - May 25, 2009

This fact would blow my face off if TF2 were a cooperative map editor. Unfortunately I tried to actually play in that abortion.


Add pipeline & hoodoo to Valve Maps #2? - unknown - May 25, 2009

hydro is good because you can get a lot of taunt kills in the "you all lose" stalemates
other than that it's all about engies demoes and pyros


Add pipeline & hoodoo to Valve Maps #2? - OmegaZero_Alpha - May 25, 2009

unknown Wrote:hydro is good

stopped reading right there.


Add pipeline & hoodoo to Valve Maps #2? - trover4 - May 25, 2009

Hell-met Wrote:Hydro is an amazing map editor-wise
by that logic that other abortion of a map egypt blows hydro out of the water.


Add pipeline & hoodoo to Valve Maps #2? - Tarquin - May 25, 2009

It's not that Hydro is hands-down bad, it's just tragically flawed. The design is good, except it's impossible for any one team to build momentum on anything except the very last control point. always ends in a stalemate which makes for boring gameplay.

Hydro really needs to be reworked. Until that ever happens, it should just be discarded


Add pipeline & hoodoo to Valve Maps #2? - OmegaZero_Alpha - May 25, 2009

Tarquin Wrote:It's not that Hydro is hands-down bad, it's just tragically flawed. The design is good, except it's impossible for any one team to build momentum on anything except the very last control point. always ends in a stalemate which makes for boring gameplay.

Hydro really needs to be reworked. Until that ever happens, it should just be discarded

or here's an idea: SUDDEN DEATH MODE

AGAGAGAGAGGAGAGAG, IM A GENIUS


Add pipeline & hoodoo to Valve Maps #2? - Tarquin - May 25, 2009

OmegaZero_Alpha Wrote:
Tarquin Wrote:It's not that Hydro is hands-down bad, it's just tragically flawed. The design is good, except it's impossible for any one team to build momentum on anything except the very last control point. always ends in a stalemate which makes for boring gameplay.

Hydro really needs to be reworked. Until that ever happens, it should just be discarded

or here's an idea: SUDDEN DEATH MODE

AGAGAGAGAGGAGAGAG, IM A GENIUS



I don't know if you've actually played Hydro, but sudden death usually ends up in a stalemate. Over half of everyone plays engi/medic/spy and turtles or hides until the round time ends. It's a really boring map.


Add pipeline & hoodoo to Valve Maps #2? - OmegaZero_Alpha - May 25, 2009

ive never played a game of hydro that didn't auto-stalemate.