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mp_timelimit on ctf_well - Printable Version

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+--- Thread: mp_timelimit on ctf_well (/mp-timelimit-on-ctf-well-thread)

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mp_timelimit on ctf_well - trover4 - Feb 08, 2009

my opinion is it would be just as miserable as other ctf maps are on 32 man servers (spammy stalemates with 5 or more engineers on either team) and my guess is that won't change. Btw i agree to shorten the time to 25 minutes as that would probably give you the best results for actually potentially winning and not playing forever to stalemate if you do. But I think its much better now than before. I did save the old map if you want it for whatever reason. But tf2 wasn't designed very well to ctf in the first place. And aside from small numbers 6v6 up to 9v9 (the game was desgined to play 12v12 smaller numbers weren't in mind when designing maps etc) ctf maps just don't play well with more people. I personally don't like ctf_well because its a very large map, and with small numbers you find yourself with a fairly large commute without ever securing any area of the map.


mp_timelimit on ctf_well - Biggs - Feb 08, 2009

I agree. And I'll pass on the copy of the old map. :lol:


mp_timelimit on ctf_well - Hell-met - Feb 08, 2009

it's not just the middle, the bases themselves were shrinked (long hall to the attic)

and this map was the reason why those stairs-to-battlement were added on the cp version


mp_timelimit on ctf_well - Biggs - Feb 08, 2009

I know about the stairs to battlement. (I've come to like that) but I didn't really notice any change to the long hall in the attic.