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A honest question/concern about the future of SourceOP - Printable Version

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A honest question/concern about the future of SourceOP - Adder - Jun 14, 2012

Any map that reaches 70% on a regular basis needs to be axed.

Seriously, I don't know why DF or Neph or whoever is in charge of the rotation refuses to change the rotation or acknowledge the problem.


A honest question/concern about the future of SourceOP - Takara - Jun 19, 2012

IamTHEBOOKIE Wrote:
Dwragon Wrote:Also there are at least 3 servers constantly empty these days.

we need to get rid of maps that empty the servers!

Reading pwns you


A honest question/concern about the future of SourceOP - IamTHEBOOKIE - Jun 19, 2012

also, we need to get rid of ctf_sawmill. Just now voted almost 80% to skip it but it played anyways and half the server quit.


A honest question/concern about the future of SourceOP - WombRaider - Jun 19, 2012

sawmill is fuckign fine.

bitch at the gay engineers that turtle the whole map and make it un-fun


interestingly enough, this is the same problem peopel ahve with most maps.



imagine 2fort, for example, with no engineers.

still a bad map, but hundreds of times better


A honest question/concern about the future of SourceOP - TheDopp - Jun 19, 2012

Bookie 1, Womb .5. Sawmill just fucking sucks in all the game modes, no exceptions.
Removing the engies might help it suck less, but it would still suck.

At this point the Valve1 rotation is still around 15 hours. There's a few (hundred) options to fixing that
-Making it the "good" rotation, instead of "all", and putt Valve2 as "all"
-Make it "most" rotation, make Valve2 a cp/ctf rotation, and GR a PL rotation
-Make Valve1 change rotation monthly, covering all maps over a four month period.
etc.

The server dies on a lot of maps. PLR, Badwater, most KOTH's, etc. Just need to re-arrange the rotation so they aren't all in a row.


A honest question/concern about the future of SourceOP - Adder - Jun 19, 2012

TheDopp Wrote:Bookie 1, Womb .5. Sawmill just fucking sucks in all the game modes, no exceptions.
Removing the engies might help it suck less, but it would still suck.

At this point the Valve1 rotation is still around 15 hours. There's a few (hundred) options to fixing that
-Making it the "good" rotation, instead of "all", and putt Valve2 as "all"
-Make it "most" rotation, make Valve2 a cp/ctf rotation, and GR a PL rotation
-Make Valve1 change rotation monthly, covering all maps over a four month period.
etc.

The server dies on a lot of maps. PLR, Badwater, most KOTH's, etc. Just need to re-arrange the rotation so they aren't all in a row.

Adder Wrote:Any map that reaches 70% on a regular basis needs to be axed.



A honest question/concern about the future of SourceOP - IamTHEBOOKIE - Jun 19, 2012

agree! Any comments from people that actually can change or fix these issues? Just wondering what their thoughts are currently.


A honest question/concern about the future of SourceOP - Butane - Jun 20, 2012

Adjustments were suppose to start on Monday and now pushed back to Thursday. Cry


A honest question/concern about the future of SourceOP - IamTHEBOOKIE - Jun 20, 2012

Butane Wrote:Adjustments were suppose to start on Monday and now pushed back to Thursday. Cry

What adjustments?


A honest question/concern about the future of SourceOP - WombRaider - Jun 20, 2012

there's quite a few things in the works

hopefully