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Demo/Soldier Update - Printable Version

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Demo/Soldier Update - OmegaZero_Alpha - Dec 19, 2009

unknown Wrote:not being condescending. just trying to communicate the fact that in my experience, what you're saying isn't true.

You don't have a direct hit.

Then again you can't juggle with that because two hits and you are out.


Demo/Soldier Update - Snarf - Dec 19, 2009

Kaylee Wrote:but if I am already in melee range of a soldier then using pipe launcher instead of a melee weapon is stupid.
Doing 150 damage over 75 is stupid?


Demo/Soldier Update - unknown - Dec 19, 2009

OmegaZero_Alpha Wrote:You don't have a direct hit.

Then again you can't juggle with that because two hits and you are out.

yes i do, yes i can. but original is going to be used more widely not only because it leaves room for error, but it also raises one's survival rate by allowing them to cause damage from cover consistently
and kittehlee i apologize if it seemed condescending, i really enjoy reading what you have to say


Demo/Soldier Update - boelter - Dec 19, 2009

Don't listen to her. She's just a cat playing on the keyboard. Also, so far I'm more annoyed getting one-hit-melee-killed from behind as a scout by demomen outrunning me than I am with the equalizer. Close quarters it's bad news, but I've seen a lot of people trying to use it in the open getting shotgunned.

[Image: 24260487eae297e26e.gif]


Demo/Soldier Update - Kaylee - Dec 19, 2009

Snarf Wrote:
Kaylee Wrote:but if I am already in melee range of a soldier then using pipe launcher instead of a melee weapon is stupid.
Doing 150 damage over 75 is stupid?

It's much harder to hit with the pipe launcher in melee (don't start that insulting get-better bs now, it is ALWAYS easier to hit with melee in melee), you don't have to reload the melee weapon, and even if you do hit you hurt yourself, and I'm pretty sure targe doesn't reduce self damage even though it's blast damage.


Demo/Soldier Update - Hell-met - Dec 19, 2009

boelter Wrote:Don't listen to her. She's just a cat playing on the keyboard. Also, so far I'm more annoyed getting one-hit-melee-killed from behind as a scout by demomen outrunning me than I am with the equalizer. Close quarters it's bad news, but I've seen a lot of people trying to use it in the open getting shotgunned.

[Image: 24260487eae297e26e.gif]

eyelander doesnt one-hit

its 2-3 on a low-health class


Demo/Soldier Update - boelter - Dec 19, 2009

Isn't there guaranteed crit with a long distance targe charge? In any case, I agree that there is no real "drawback" to the equalizer. It doesn't even have a reduced attack speed, does it? Looking at the KGB I think that would be enough to "balance" it. I mean, the fact that it's most effective at low health is an interesting angle, but I don't think it would be used when a soldier has full health anyway. Who regularly pulls out a shovel in the middle of a ranged duel? It does the same damage as the shovel after one rocket jump and adds an advantage to most situations where the shovel would have been used anyway.

Again, this is how I feel so far. I haven't had the chance to use either myself.


Demo/Soldier Update - Snarf - Dec 20, 2009

how in lords name can you miss a pipebomb at point blank range? thats like having bad aim as a heavy honestly.


Demo/Soldier Update - noodleboy347 - Dec 20, 2009

Snarf Wrote:how in lords name can you miss a pipebomb at point blank range? thats like having bad aim as a heavy honestly.

If you're facing the other direction :p


Demo/Soldier Update - OmegaZero_Alpha - Dec 20, 2009

Snarf Wrote:how in lords name can you miss a pipebomb at point blank range? thats like having bad aim as a heavy honestly.

Scout.