Latest Threads

Forum Statistics
  • Forum posts:1,644,247
  • Forum threads:168,694
  • Members:63,836
  • Latest member:southmedicare


Posted by: Insane
Mar 18, 2008, 04:25 PM
Forum: Problems/Help
- Replies (1)

"εѕρισиаgз" STEAM_0:0:17336219 was speed hacking in the server earlier, no admins were on so I signed up on the forums to post this.

Demo (It's only 1 minute long):
http://www.uploading.com/files/WOEFZJZE/...g.dem.html

Please ban this user, thanks.



Posted by: ElvisG
Mar 18, 2008, 12:47 PM
Forum: General Chat
- Replies (4)

I play on the 2fort only server a lot and have some questions.

1) Why don't you use a plug-in on the front-end of the website to show the game server IP address and status?

2) If you have more than one game server, can we have a forum for TF2?

Your forums are a little too vague.




Posted by: Retribution
Mar 17, 2008, 09:30 AM
Forum: General Chat
- Replies (1)

alright first i tryed to log into x-fire thismorning and i just get system malfuction, also i try to log into the site but it says something is wronge, so i go to find password, and it tells me my account dosen't existe(and i know it does)
next i go to there faq section, but none of the catigoys are there, so i go to there forums and i get this error

phpBB : Critical Error

Could not query config information

DEBUG MODE

SQL Error : -1 OK

SELECT * FROM nukebb_nukeconfig

Line : 218
File : /usr/local/ua/web_20080313_180328/htdocs/xf/modules/Forums/common.php

i got hacked right?

EDIT:
alright, 5 secons after that first post i uninstalled x-fire and reinstaled and every thing works now, that wierd?



Posted by: Kaylee
Mar 15, 2008, 01:37 AM
Forum: General Chat
- Replies (46)

http://www.youtube.com/watch?v=q826Si3ex9o

<3 girl rock

And I know DF is a fellow Avril fan :lol:


  wtf?

Posted by: Kaylee
Mar 15, 2008, 01:36 AM
Forum: General Chat
- Replies (16)

[Image: wtfengy.png]

?

Fortunately, I know the engineer that built up there (Hell-met) browses this forum Big Grin



Posted by: Drunken F00l
Mar 13, 2008, 10:17 PM
Forum: General Chat
- Replies (6)

Happening tonight:
See: http://sourceop.hlstatsx.com/

I don't think there is any easy way of finding out who exactly it was though. Sad



Posted by: next2go
Mar 13, 2008, 03:29 AM
Forum: Problems/Help
- Replies (8)

CTF2fort instant respawn. I noticed a player "coolanime07" as engineer, building (sentry guns, teleporters, dispensers) then disappearing, then reappearing and building as before. He was doing this over and over again.
I looked up his events and it looks like he was doing this for points. He has been doing this since 2-28-2008
The things people will do to move up the ranks....

2008-03-10 16:55:39 Disconnect I left the game. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:29 Action I received a points bonus of 5 for triggering "Built Object - Sentrygun". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:23 Role I changed role to heavyweapons. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:23 Role I changed role to engineer. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:20 Action I received a points bonus of 5 for triggering "Built Object - Sentrygun". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:17 Action I received a points bonus of 5 for triggering "Built Object - Dispenser". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:10 Role I changed role to engineer. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:09 Role I changed role to heavyweapons. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:05 Action I received a points bonus of 5 for triggering "Built Object - Dispenser". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:52:03 Action I received a points bonus of 2 for triggering "Built Object - Teleporter Entrance". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:58 Action I received a points bonus of 5 for triggering "Built Object - Sentrygun". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:54 Role I changed role to engineer. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:53 Role I changed role to heavyweapons. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:50 Action I received a points bonus of 5 for triggering "Built Object - Dispenser". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:47 Action I received a points bonus of 5 for triggering "Built Object - Sentrygun". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:42 Role I changed role to engineer. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:41 Role I changed role to heavyweapons. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:34 Action I received a points bonus of 5 for triggering "Built Object - Dispenser". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:24 Action I received a points bonus of 5 for triggering "Built Object - Sentrygun". SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort
2008-03-10 16:51:18 Role I changed role to engineer. SourceOP.com TF2 24/7 2fort [INSTANT RESPAWN] ctf_2fort



Posted by: Kaylee
Mar 10, 2008, 03:31 PM
Forum: General Chat
- Replies (10)

barrel roll



Posted by: Drunken F00l
Mar 10, 2008, 02:31 AM
Forum: General Chat
- Replies (1)

It's still in development and early stages, but I got Lua entities in SourceOP working. Lua scripters can make their own custom entities and can spawn them in SourceOP or any other plugin capable of spawning entities. It works similar to how Garry's mod works so that it is familiar to those with experience using Garry's mod.

Example:

lua/entities/sop_luatest2/info.lua

Code:
ENT.Type        = "anim"
ENT.Base        = "base_entity"

ENT.PrintName        = "Test Entity2"
ENT.Author        = "Drunken F00l"
ENT.Contact        = ""
ENT.Purpose        = "Test Entity2"
ENT.Instructions    = "Spawn and watch in awe as the test entity works."

lua/entities/sop_luatest2/init.lua
Code:
include('info.lua')

function ENT:Precache()
  util.PrecacheModel("models/props_c17/furniturebathtub001a.mdl")
end

function ENT:Initialize()
  Msg(self.PrintName .. ": Hi. Spawned at (" .. tostring(self:GetAbsOrigin()) .. ")\n")
  self:SetModel("models/props_c17/furniturebathtub001a.mdl")
  self:PhysicsInit(SOLID_VPHYSICS)
end

function ENT:Think()
  return false
end

This entity spawns as a bathtub and prints a message in the server console saying where it spawned when it spawns. Real basic, I know, but there is lots of potential with this. Hopefully I will be able to code the radio and snark completely in Lua.