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Does Anyone Else Feel Like This?
#1

Yes, this is item related. I was just thinking about the unusual community and damn is it small. Some reasons I think that:

There's only about 4-5 highly-visited unusual trade servers.

I run into the same people I trade with every day on either sourceop, tf2outpost, or an unusual trade server. It's like always the same people.

Big traders hoarde all the unusuals so when I'm searching for unusuals I'll find the one I want and it looks like one guy has 4 of them and 5 other people have 1 each, and most won't trade them.

The same money stays in fucking circulation. Seriously someone must notice this pattern already...
Aquire cheap unusual > Turn it into better unusual > turn that into money > use the money to buy an unusual that's just as good > break that into 2+ cheap unusuals > repeat until cashout
It's like when me and my friends play blackjack, because since it's a game of chance, mostly, we're circulating the same money and sometimes one of us will get a lucky winning streak and take home some dosh, but then they gamble it the next day and lose the majority and end up in the same place. But basically, the same money pretty much stays in circulation. Literally I think there's been very little money actually added to the mix.

Most of the time, if there are keys bought, it's only in order to trade that for refined metal. And if the key, say, is sold to another trader for 2 refined, that trader will then attempt to sell that key for 2.33 ref, making 1 rec of profit. But where I'm going with this is that nobody actually unboxes. Only people not interested in profit unbox, making it rare so very rarely do I see people even unbox the keys they have. In fact, I'm pretty sure keys are just traded down until they find someone who doesn't care about profit and wants to open it. And so you have to count on that little man to unbox a new unusual that can be added to the mix, otherwise it's the same unusuals and the same money in circulation.

Anyways I didn't mean for that to come off as a "rant" more as it was just something I'd noticed and I was wondering if anyone felt the same.

In advance, thanks for reading/posting!
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#2

This is very true, and it wouldn't be a problem at all if promos weren't limited, but our currency isn't sustainable so this habit of traders will be the end of them. So uhh, gg tf2

BP | Profile | Rep
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#3

Rayss Wrote:The same money stays in fucking circulation. Seriously someone must notice this pattern already...

[Image: 24v1lq0_th.jpg]
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#4

Sam Wrote:This is very true, and it wouldn't be a problem at all if promos weren't limited, but our currency isn't sustainable so this habit of traders will be the end of them. So uhh, gg tf2

Well what we really need is more rare promos. I was thinking the same thing, this is why the price of buds has increased from $20 to $25 in only a time span of a few months. If anyone deletes a pair of buds or stops playing the game yet has them in their inventory, it's gone forever. There's no getting it back. It's like de-inflation, we're running out of acceptable currency so we have to ramp up the price of our rare promos. I'd love to see what other people think about this, regarding ideas towards the TF2 economy, aka how to save it. I forsee buds being the cost of Max Heads a year from now (With max heads then being 4x those) and keys being the only acceptable transferrable currency. It makes me almost want to sell my unusuals, retain about 30 buds, and just come back to the community in 2 years and see if either the economy has collapsed, bringing an end to the unusual trading we once knew less than a year ago, or if there will be a savior, such as a new rare promo added to the game, making the order of rare promos like this: HOUWAR > Max > Buds > This New Promo > Bills > Rest. That way, my buds would be worth a ton. It's really quite a realistic market. You can cash out now and have hard cash, or you can wait and if the community trips over itself then you have nothing, if it doesn't, you'll have a lot to cash in. Like stocks.

Here's my solution: Add another few rare promos that are non-genuine such as the bills/buds/max that can substitute as currency as the current ones do now. I say non-genuine to make sure they aren't craftable/droppable in regular form, which if I'm right, all genuine items are at some point. If say a major update came out regarding the Meet The Pyro and Valve had a promo in which, in celebration of the last class update, they awarded players with all milestone achievements a special promo, that would be valued at a high price, most likely similar to buds or maybe even more, considering the smaller amount of players that most likely have completed all the milestone achievements. And I'm not talking like Valve would warn people to get the milestones before Meet the Pyro for the promo, it would just happen, that way there's no chance anyone could just go to an achievement server and get all the milestones so they can attain the promo, they would only get it if they genuinely had (or previously visited an achievement server) all the milestones.

Anyways that was long as hell but I guess that's just how I see it. Again, totally want to hear other people talking about this. Reply!
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#5

Rayss Wrote:Most of the time, if there are keys bought, it's only in order to trade that for refined metal. And if the key, say, is sold to another trader for 2 refined, that trader will then attempt to sell that key for 2.33 ref, making 1 rec of profit. But where I'm going with this is that nobody actually unboxes. Only people not interested in profit unbox, making it rare so very rarely do I see people even unbox the keys they have. In fact, I'm pretty sure keys are just traded down until they find someone who doesn't care about profit and wants to open it. And so you have to count on that little man to unbox a new unusual that can be added to the mix, otherwise it's the same unusuals and the same money in circulation.

and the vultures refresh databases constantly looking for those people who unbox to get the unusuals from them for NV hats and weapons and then add that unusual to the market.

the problem is, very few people who get unusuals actually care about them and just want profit even if that profit is only a few refined.

I would rather have an unusual i like then a bunch of promo's i can use to hopefully get something better. that said, i actually play the game and like a hat with a particle effect versus 10 earbuds sitting around doing nothing.
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#6

abyss22 Wrote:[quote=Rayss]
and the vultures refresh databases constantly looking for those people who unbox to get the unusuals from them for NV hats and weapons and then add that unusual to the market.

the problem is, very few people who get unusuals actually care about them and just want profit even if that profit is only a few refined.

I would rather have an unusual i like then a bunch of promo's i can use to hopefully get something better. that said, i actually play the game and like a hat with a particle effect versus 10 earbuds sitting around doing nothing.

he speaks the truth...and I am not saying I have not done that...but the reality is, there are a few people that just suck the new unboxes out of the hands of noobs. Its those guys that are really only profiting off TF2. The other just make do or make decent trades.
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#7

bamp
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#8

1. Your thread isn't even a day old and you added nothing with your post.
2. What the fuck your walls of text.
3. Don't fucking bump worthless crap outside of tf2items, this isn't some serious pollitical discussion that requires actual input.

I was a commando you know.
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